I've been up in my mother's attic recently, fetching down all my old fantasy gamebooks from back in the 1980s and 1990s, on a bit of a nostalgia trip. I plan to plough through them all in a wave of obsessive dice-rolling over the course of the next few months.
Most of the titles belong to the classic Fighting Fantasy series, of course. But before starting on those, I wanted to turn to the author whose books had been my favourite: Herbie Brennan. He was simply a hugely entertaining writer.
Fire*Wolf is the first volume of the four part Saga of the Demonspawn. It features a barbarian warrior who trains to be a sorcerer and wields a soul-sucking demonic sword as its main character, a sort of cross between Conan and Elric. It's a very adult book, with plenty of sex and violence.
The story - and the reader's route through it - is FAR more linear than most gamebooks. There are very few deviations at all until the player reaches the castle in the swamps at the midway point of the book. There are a load of different routes through this crumbling edifice, some of them completely randomly determined. I saw loads of rooms on loads of read-throughs, but you only ever get to see a few on any particular read. Did I just mention loads of read-throughs? I died in this part of the story a LOT. The castle is merciless and contains a large number of frustrating instant death choices. Not all of them are unfair, though: one, which had a big build-up and several skill checks to reach its conclusion, leading me to believe there'd be a big pay-off, had me laughing out loud. In retrospect, it was so bloody obvious, I was kicking myself! This plethora of lethal traps makes the reader very cautious to explore the castle, but there are also some seriously wonderful rewards to be had.
After the castle and crypts, the book becomes very linear once again. The city at the end can be explored in any order, though it's mostly empty. It's worth exploring thoroughly before the book's final encounter, however, where Fire*Wolf meets and fights a Demonspawn for the first time.
The combat is quite tough but fair, especially if the player uses spells and found items wisely to swing the odds. The final fight is a toughie, but can still be easily won if you've searched in the right places.
A good start to the Saga.