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For 4-6 Players, Levels 9-12:

The Grand Conjunction has come to pass!

As a result, the lords of Ravenloft have broken through the Mists and escaped into the Prime Material Plane.

Bit by bit, monsters of the demiplane of dread are following behind.

And in the midst of all, Azalin the Lich and Strahd von Zarovich a power game - a game with deadly stakes, most notably the player characters' lives.

Unless the adventurers act quickly, death will be the least of their troubles!

This is the second of two adventures that feature Azalin and Strahd von Zarovich in their endless conflict.

As a sequel to From the Shadows, this module gives the player characters an oppurtunity to atone for the evil they unwittingly caused as pawns of Azalin.

The culmination of a six-part series of adventures dealing with the Grand Conjunction, Roots of Evil gives the player characters an oppurtunity to literally save the universe (as well as themselves!).

Until the dark powers recapture the lords of Ravenloft, no place is safe....

This is the 6th module in the Grand Conjuction Series.

Here are the other modules in the Grand Conjuction Series, listed in the order of play:

Night of the Walking Dead - Levels 1-3
Touch of Death - Levels 3-5
Feast of Goblyns - Levels 4-7
Ship of Horror - Levels 8-10
From the Shadows - Levels 9-12
Roots of Evil - Levels 9-12

It should be noted, that many Dungeon Masters have noticed that if they run the adventures in the order written, they end up needing PCs of level 8-10 for the second sign of the Hexad, yet PCs of level 3-5 for the third sign of the Hexad (etc.).

The solution to this continuity problem is to simply change the order of the hexad to suit the levels.

Just change the order of the Hexad Verses to match this, (in the order the game modules are listed above), and you will be able to run a Grand Conjunction Campaign without this problem.

It should be noted that the Hexad and notion of the Grand Conjunction was started after the first few modules had already been published and the prophecy was retroactively applied to those.

96 pages, Paperback

First published May 1, 1993

36 people want to read

About the author

Eric Haddock

5 books

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Profile Image for Bret.
334 reviews6 followers
February 14, 2023
This is just okay. It starts out by telling the DM that there isn't going to be much combat and the party will need to rely on their wits, but then dumbs combat after combat on top of them, even including a dungeon crawl. It does have an okay amount of role playing prompts and encounters, but the amount of time the party wades into combat is just as often as any other adventure out there. Finally, as the last entry of a six part module series, I expected a grand conclusion. Instead, it feels more like one fight after the next that leads to a humdrum ending.
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