The Ascension War sputtered to an end thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others -- not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status quo. This conflict threatens to destroy all truces -- not just the cease-fire between the Technocracy and the Traditions, but the long-standing bonds between the Traditions themselves.
Showdown in Sin City
Nowhere is this simmering conflict more evident than Las Vegas, city of neon and illusion. Like the Tarot card that symbolizes the city, Las Vegas mages flirt with the Devil but yearn for the Star. In the lavish casinos, on the decadent Strip, and in the silent deserts, mages gamble their souls for a piece of the dream.
The first official setting book for MtA (there was a little chantry/setting of Seattle in the Hidden Lore but it was not as detailed), set in the post-Reckoning, avatar storm-ridden World of Darkness. It is filled with lots of very interesting ideas like what were the Anazasi, and the technocratic construct in the Nevada desert. However the book is filled with all the clichés about Las Vegas, the characters portrayed are not very interesting, and there is nothing related to the Umbra of the city. It is a fine book to start, but you have to make it alive on your own, which is not bad after all.