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The most complex lore?
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The Guin Saga (グイン・サーガ Guin Sāga?) is the title of a best-selling heroic fantasy novel series by the Japanese author Kaoru Kurimoto, in continuous publication since 1979. A record 100 volumes were originally planned, but the final total stands at 130 volumes, the last four published posthumously, with 21 side-story novels. She was working on the 130th volume of Guin Saga up until 23 May 2009, after which point she became too ill to write.
And people wonder why I mock Martin for taking five years to write one book.



Another series with fairly complex lore is the Belgariad and Malorean series by David Eddings. When you read the back stories of Belgarath and Polgara you see how much is actually involved in the world he created.

The lore of The Game of Thrones isn’t so much thin as it is being parceled out in very small increments. Because we are largely dealing with POVs of characters that are educated and relatively powerful in the time and place they exist. This means any long bit of lore would be largely out of place. The Wheel of Time books get away with a lot of lore because you have main characters that are untrained yokels at the beginning.
Also, the number of books makes a big difference. Tolkien’s lunch orders have all been published at this point, Goodreads lists 22 books on Middle Earth. The Wheel of Time runs about 10,000 pages. Shannara is currently 24 books. By comparison the Game of Thrones just hasn’t had the space to develop comparable lore.




Another example: Every time I read about a fictional people having a race-defining characteristic that would be seen as a racist in their real-world counterpart, I think, "I could be learning about the actual history of these people, and where this stereotype comes from, enriching my life, etc." Anyone else?



Well only speaking for myself I have found that it takes finding the right author for my nonfiction interests which had the side benefit of defining my interest further then I also think that school did an associative thing to me so that I equate "real" stuff with boring but that is not true just my association. When I broke it down then I could make choices based on my interest and judge authors on their skill and writing. JMTS


TIE Defender all the way.

With one of these babies, you can take out a squadron of A-wings and still be able to polish of a Mon Calamari Cruiser. (TIE Fighter -- best space combat game ever.)

If you want complex ideas rather than a fairly straightforward story with many threads, I can think of a lot of examples. I would say Frank Herbert, Philip K. Dick, Peter F. Hamilton, Gene Wolfe, and Neal Stephenson have a plethora of novels with compelling complex ideas going on in them.

I think any series develops a complex history/lore/mythology as it continues. The trick for the author becomes making sure that it doesn't contradict itself. The difference with Tolkien's work is that the lore, languages & cultures were all completely developed, right down to the myths & histories, before he ever wrote a word of The Lord of the Rings.
Yes, Star Wars lore is extensive. Skywalker Ranch has a department devoted solely to keeping track of the Extended Universe & making sure that new work fits into the universe that is now Star Wars. However (and it's a BIG however), anything in Star Wars lore is subject to the whim of its creator. Midichlorians rise & fall at the whim of Lucas....
aldenoneil wrote: "I've always been curious why it is we (OK, I) get so caught up in fictional lore when our real, actual history is ripe with drama, and serves as the basis for any fictional lore out there. E.g., I'..."
I think it's rooted in a story grabbing you, and then you wanting to absorb everything else about that story that you can. I'm interested in history and slip non-fiction books into my reading queue with moderate frequency, but well-crafted fictional worlds (usually meaning interesting world-building + good story + good writing/directing/whatever) have always had a deeper draw for me. I've bought Planescape campaign sourcebooks, even though I've never used them for an actual tabletop RPG session, just because I became fascinated with that world thanks to the excellent PC game Planescape: Torment. Sometimes if the world-building is creative enough, I don't even need a story to be fascinated by the fictional world. The best example of that for me is the Codex Seraphinianus.
On what series have the most complex lore -- I think the winners would likely be decade-long franchises whose lore built up largely unplanned by sheer accretion. Take Star Wars which Alden mentioned - if you just stick to the movies and their novelizations, well, there's a good amount of content there but it's not *so* complex. But if you include all the spin-off novels, comic-book, rpg sourcebooks, etc. (not to mention video games like the awesome Tie Fighter one mentioned above), you not only have a complex tangle of lore, but the additional task of deciding what's canon and not, what contradictions you will overlook or hope will be retconned, etc.
For more consistent and directed complex lore, Herbert's Dune and Wolfe's New Sun are the two most familiar to me, and Tolkien certainly for his great breadth and originality in world-building (it's hard to sense that originality now that his world has been used as a high-fantasy template for a bajillion other works). There's a number of authors listed in posts above that I've been meaning to read, too.
I think it's rooted in a story grabbing you, and then you wanting to absorb everything else about that story that you can. I'm interested in history and slip non-fiction books into my reading queue with moderate frequency, but well-crafted fictional worlds (usually meaning interesting world-building + good story + good writing/directing/whatever) have always had a deeper draw for me. I've bought Planescape campaign sourcebooks, even though I've never used them for an actual tabletop RPG session, just because I became fascinated with that world thanks to the excellent PC game Planescape: Torment. Sometimes if the world-building is creative enough, I don't even need a story to be fascinated by the fictional world. The best example of that for me is the Codex Seraphinianus.
On what series have the most complex lore -- I think the winners would likely be decade-long franchises whose lore built up largely unplanned by sheer accretion. Take Star Wars which Alden mentioned - if you just stick to the movies and their novelizations, well, there's a good amount of content there but it's not *so* complex. But if you include all the spin-off novels, comic-book, rpg sourcebooks, etc. (not to mention video games like the awesome Tie Fighter one mentioned above), you not only have a complex tangle of lore, but the additional task of deciding what's canon and not, what contradictions you will overlook or hope will be retconned, etc.
For more consistent and directed complex lore, Herbert's Dune and Wolfe's New Sun are the two most familiar to me, and Tolkien certainly for his great breadth and originality in world-building (it's hard to sense that originality now that his world has been used as a high-fantasy template for a bajillion other works). There's a number of authors listed in posts above that I've been meaning to read, too.

I'm listening to Last Call now. Like most of Powers' books, it makes my head hurt. Declare is probably his best, but takes the most brain power. My favorite was the audiobook of On Stranger Tides, Bronson Pinchot seemed to have so much fun narrating it that it was a lot of fun to listen too.
I honestly can't think of another writer who's more complex than Tim Powers. Neal Stephenson is a close second.




Personally, as far as fantasy goes, Steven Erikson's Malazan series has the most complex world structure and lore. Old gods, new gods, all the different realms to keep track of. I adored it and I can't wait to see what Ian Esslemont (another writer who has been writing about that same world.
As far as I am concerned, the more complex, the better. Give me a large glossary at the back of a book, and website encyclopedias and I'm a happy girl. It turns reading into an experience rather than just a story.

I think Declare is his best book. However, it's really, really difficult to get through. It's so dense. I'd say his most accessible book is Three Days to Never. It's the most straight-forward narrative. On Stranger Tides is beyond fun to listen to in audio. I think Bronson Pinchot is the perfect narrator for it and it would have lost a lot in print.

They have over ten books relating to the universe now I believe. I think a few of the authors are the same that work on the Dragonlance series.

TIE Defender all the way. With one of these bab..."
I spent so many hours on that game!!! 8 floppies and a 3 hour install. Every time my dad would reformat the computer I would lose everything. That is still my benchmark when it comes to any space game.
Books mentioned in this topic
Declare (other topics)Three Days to Never (other topics)
On Stranger Tides (other topics)
On Stranger Tides (other topics)
The Anubis Gates (other topics)
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This made me think about what other book series and authors have *more* complex lore than A Song of Fice and Ire (too insidery?). Off the top of my head. I thought of Tolkien (natch), Terry Brooks, Wheel of Time, and most Neal Stephenson books.
What other fantasy / sci-fi books would you argue have a more complex world and lore?