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Multiple View Geometry in Computer Vision
A basic problem in computer vision is to understand the structure of a real world scene. This book covers relevant geometric principles and how to represent objects algebraically so they can be computed and applied. Recent major developments in the theory and practice of scene reconstruction are described in detail in a unified framework. Richard Hartley and Andrew Zisserman provide comprehensive background material and explain how to apply the methods and implement the algorithms. First Edition HB (2000): 0-521-62304-9
670 pages, Paperback
First published July 31, 2000
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Displaying 1 - 4 of 4 reviews
July 31, 2011
The book title says it all. It's not exaggerating when I considered this one a must have for students, practitioners and researchers alike intended to work on 3D computer vision. It covers broad yet deep state-of-the-art methods in 3D reconstruction from multiple cameras, from single camera. However it is not for the faint-hearted .. Not recommended for beginners who had no good knowledge linear algebra, bayesian estimation or tensor algebra.
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January 24, 2023I can now officially say I see in 3D.
October 17, 2024
The Bible of 3D Vision
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April 22, 2015Location: GG6 IRC
Accession no: DL026989
Accession no: DL026989
Displaying 1 - 4 of 4 reviews




