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Beginning OpenGL Game Programming

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This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.

336 pages, Paperback

First published March 19, 2004

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Dave Astle

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Displaying 1 - 2 of 2 reviews
Profile Image for za.
130 reviews21 followers
December 7, 2007
Wah sayang tidak punya CD-nya. Berarti belinya dari . Contoh yang digunakan tidak menggunakan header glut.h, jadi syntaks-nya terlalu panjang?
Profile Image for Ian.
136 reviews4 followers
December 18, 2011
excellent beginner book, takes you from writing simple graphics to full blown 3-D engines.
Displaying 1 - 2 of 2 reviews

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