Graphics programmers are often coined the 'wizards' of the game industry. As every magician knows, terms like wizardry and magic are often somewhat exaggerated. Yet, there is a certain charm to graphics the ability to conjure up complete living worlds at our fingertips. Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies. After years of continuous work and improvements on the accompanying website learnopengl.com, with the help of thousands of readers, its content has been professionally revised for this physical copy you now find in your hands. Graphics programming isn't as hard as many people make it out to be... you just need to start.
Great book. Starts with basic stuff like setting up the environment. Teach you enough to be independent regarding the programming language and the libraries you want to use. In the book GLAD is used besides GLFW, but I used glew right away without any trouble.
Also, all the examples are in C++, but I recreated the examples in C without much trouble.
The quality of the book is superb. I usually buy paperback books because I read them in the bed bending them 360 degrees(like a magazine). This book is thick and heavy and after this brutal treatment, not a single page fell. Printing is great too, letters sharp and nice, source code readable and understandable and image quality is in full color. Although I think image printing can be better, fulfill its purpose.
The content of the book is approachable, mostly about the OpenGL API. The only place where there is heavy math is in the "advanced illumination" chapter where lots of integrals show up.