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Anton's OpenGL 4 Tutorials

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This book is a practical guide to starting 3d programming with OpenGL, using the most recent version. It would suit anyone learning 3d programming that needs a practical guide with some help for common problems. The material is often used in this way by university courses and hobbyists.

This book is a collection of worked-through examples of common real-time rendering techniques as used in video games or student projects. There are also some chapters or short articles for Tips and Tricks - not-so-obvious techniques that can add a lot of value to projects or make it easier to find problems. The idea is to be something like a lab manual - to get you going and over the trickier and more confusing hurdles presented by the API.

607 pages, Kindle Edition

First published June 25, 2014

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Anton Gerdelan

3 books1 follower

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Displaying 1 - 3 of 3 reviews
Profile Image for Amy Ransohoff.
72 reviews16 followers
February 4, 2017
This is a fantastic introduction to graphical programming. Most OpenGL tutorials that I've seen only cover the basics of how to set up the framework and put triangles on the screen, so I was pleasantly surprised to find this introduction that not only covers the latest version of OpenGL, but the entire rendering pipeline from start to finish with explanations of how and why the underlying matrix math works. It also covers more advanced topics like lighting, importing meshes, and animation. With its breadth and depth, I think this book could be a pretty good syllabus for a coursera class.

It does skimp on the explanations for some math concepts - quaternions and versors stand out as a topic where the functionality and implementation is explained in detail, but the underlying math is kind of glossed over. That's fine, though; it's not a linear algebra textbook. It also assumes a basic familiarity with C++, but it doesn't use any object-oriented concepts so you really just need to understand the syntax and memory management.

All in all, this is far and away the best introductory primer for graphical programming that I've been able to find. I'd recommend it to anyone who is interested in 3D graphics.
Profile Image for Diogo Muller.
772 reviews8 followers
July 30, 2020
Bought this expecting a basic openGL quickstart guide, but I got so, so much more. This guide does teach the basics, but it also goes *very* in-depth on many advanced topics, and works really well as a general 3D programming guide.
1 review
November 6, 2018
Most practicle book om the subject.

Worth every penny. Always a great read and reference. Only complaint is that I want more material from the author.
Displaying 1 - 3 of 3 reviews

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