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3D Game Programming All in One

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"3D Game Programming All in One, Second Edition" is perfect for anyone interested in learning the skills and processes involved in making games. This new edition of the bestselling book shows readers how to design and create every aspect of a fully featured game. Starting with an introduction to game programming and the gaming industry the book covers game engines, scripts, textures, modeling, sound and music, and more. Written by a professional game programmer with almost 30 years of programming experience, the book allows readers to turn their game ideas into reality by combining the skills they learn to create a sample game. The Torque game engine, along with all of the source code, tools, and other resources needed to complete the exercises in the book, are included on the accompanying CD-Rom.

1085 pages, Paperback

First published March 1, 2004

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About the author

Kenneth C. Finney

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