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Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl

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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer A Top-Down Approach with Shader-Based OpenGL, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.

768 pages, Hardcover

First published April 8, 2011

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Edward Angel

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Profile Image for Lorenzo Marsicano.
37 reviews
March 14, 2021
Such an incredible book.
I enjoy reading technical books like they were novels, from start to end, and then return to the chapter I need to reread or to study better.

And this book was amazing, literally building up from building a simple image on the screen (spoiler: not the usual triangle) to talking about light field rendering and image processing.

I'll certainly return to this book over over, and thanks to the huge reference list I'll use it as a starting point for many more readings.
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