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OpenGL Programming on MAC OS X: Architecture, Performance, And Integration

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Offering complete coverage for developers on how to use OpenGL on the Mac platform, this helpful manual explains how to use OpenGL to create high-quality 3D graphics for a variety of applications and offers suggestions on how to integrate various other Mac-native APIs into OpenGL. Original. (Intermediate)

330 pages, Paperback

First published December 1, 2007

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