Arthur Stone has become the master of a niche litrpg subgenre: Level Zero stories. Characters trapped at level Zero take on and conquer system-run worlds and MMOs of varying complexity and brokenness, while relying on their wits and determination to survive and thrive.
This subgenre is primarily Russian, with all that entails. In the most typical scenario, a level zero worker cannot play in the full game but earns income by gold farming or mining.
For example, Stone's "Weirdest Noob" showcases a rags-to-riches story of a worker with a unique race and necromancy skill. Trapped with poor stat allocation (a Stone hallmark), with a level limit, and a low-end account, a poor schlub in a hospital bed plays for his life, and the chance to live again in a new body. Stone plays up the MC's "I am not a gamer but I did use a flight simulator a few times" aspect for a lot of fun. The MC has to figure out how to best make use of the few tools he has, primarily his necromancy, unique race, and his pets to get ahead. It's great fun in books 1 and 2. Book 3 tries to wrap things up a little too quickly and yet manages to spend too much time in the journey to the wrap-up. A little time skip over that journey would have helped.
Readers of Alexey's Odaschuk's Mirror World (4 books, complete) enjoy the story of a different unique race level zero trying to uncover the history of his people. Starting too as a miner, this is a very different take on the level zero story, and is abandoned a book or two in, as the MC becomes a full paying/full playing character. Oaschuk's system is pretty standard compared to Stone's.
There's also Dan Sugralinov's Disgardium, where non-citizen level zeros play an important role but aren't the focus of the story. Here, it's more about a dystopia, AIs, and a bit of cynical Russian mobster life. I liked this the least of these three stories.
Odaschuk followed Mirror World with his Underdog series, where Erik another level zero, was essentially crippled in a world where the System ruled and people prayed to RNJesus. I lost interest midway but the first book was quite good and worth the read. It shows him being enslaved, running away, and solo leveling while discovering the secrets of an ancient civilization. The followup books just didn't match the first.
Arthur Stone, when not writing his marvelous Zombie series (there are two, one that is full portal, and another that's MMO-like) debuted Dark: Fearless Pioneer, where a kidnapped man who was forced into a game, his stats crippled, had to escape and work his way past a complicated level zero trap. There are two books to date and I love how twisted the game is. It's technically a VRMMO, but the MC essentially lives in-game while his real world body has been kidnapped by hoodlums. Yes, it's Russian, what can I say? I am looking forward to book 3 as the end of book 2 set up a fresh new twist for the poor MC hero.
Now Stone gave us Alpha Zero. I won't lie. The first few chapters were really rough. I thought this was going to be a DNF until the level zero MC's entire clan was wiped, he was thrown out to the world, and the story really began. Yes, another level zero story, and honestly, my favorite system to date as his level zero status is both an ominous guillotine hanging over the hero's head as well as a practical superpower in terms of system rewards.
In Alpha Zero, we have the convergence of an Isekai whose truck-kun hit off-screen and then he was killed _again_ by the evil mother of the MC and stuck in the MC's body. When the story starts, he's living in a body he can barely move, with an amulet keeping him alive...just...and a psychotic parent who cannot think or plan beyond her knee jerk reactions. It's this utter failure of a mom who sets the wheels in motion and forces the isekai/portal/level zero MC out into the world.
Stripped of his possessions (save the life-giving amulet) and with a time-to-live countdown that's rapidly decreasing, the MC has to figure out how to level up, recharge his amulet, and escape from the bad guys who killed everyone but him. He ends up in a small village, populated by the dregs of society, having to earn allies where he can, and fend off the savage jealousy of those living on the edge when he soon prospers.
It's an adventure story full of self-reliance, Earth-y knowledge, system hacking, and friendship that feels a little Tom Sawyer/Huck Finn with a raft, a lot of fishing, and a ton of monsters of a distinct Russian feel. Because if Tom and Huck had been in Russia, surely they would have run into the mob, into turf wars, war lords, and so forth, right?
The last page hit me hard as I'll have to wait a while for the next installment. While this can be read as a standalone, it's clearly meant as part of a series, and the ending sets up the next stage of development for our hero.
My only warning is that it is Russian. Despite that, this one doesn't seem to have the women problems of some of his other books (mostly because they're nearly invisible/nonexistent in the book outside of psychomom) but there's plenty of that same feeling that the world is out to get the decent little guy just trying to make a place for himself.
Save for the beginning, this book exactly hit my love for innovative competence lore. Recommended, along with Stone's other books.