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Worlds of Legacy

Rhapsody of Blood

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An endless war against an evil castle from outside our world

Every generation the blood moon rises, and the castle exalts a villain with its dark gifts. They shall command its legions, use its powers to twist reality, and seek the godlike power of the unholy grail.

You’re here to stop them. Your bloodlines have fought the castle since its first emergence, and that legacy has granted you endless tenacity, strange powers, or unbreakable faith. Together, you will root out the wards of the castle where they have infested the mundane world, slay the acolytes of the castle’s regent, steal their dark power for your own and banish the regent and the castle with them.

But the castle is immortal, and the blood moon will rise again. As generations rise and fall, what tales of heroic action and gothic bloodshed will you tell?

Rhapsody of Blood is a standalone alternate setting for Legacy: Life Among the Ruins, written by James Iles and illustrated by Adrian Stone, that brings tense combat and soul-imperilling adventure to your table.

64 pages, Paperback

Published April 1, 2018

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About the author

Jay Iles

8 books4 followers

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Displaying 1 - 2 of 2 reviews
Profile Image for Loki.
1,467 reviews12 followers
August 17, 2019
Okay, so this is a fun, exciting game that I'm eager to run for players - a gothic fantasy horror tale using the Powered By The Apocalypse engine that's clearly been made with love. The player-facing parts of the rules are well-written and show every sign of having been playtested thoroughly. But the GM portions are underwritten, with too little explanation and too few examples. Fortunately, I love to wing things, so I'll be fine, but I worry that less flexible GMs might fall through these holes and out of the game.
Profile Image for Petr.
437 reviews
October 2, 2018
You look at the cover, you look at the great art from Adrian Stone and what you get is this Darkest Dungeon feeling. This impression permeates also the book and the RPG. You try to fight the corruption of the castle and not succumb to its temptations. The rules seem to support good storytelling practices and also impress the impending doom upon the players. I love how the fight against the corruption is a generational struggle that possibly spans aeons. I particularly enjoyed that the story preface actually should deal with the origin of this combat between the bloodlines and the castle. It might be a good time to read this in October :)

One sentence: Darkest Dungeon paper RPG.
Displaying 1 - 2 of 2 reviews

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