Game theory began in 1944 by a mathematics genius John von Neumann and an economist Oscar Morgenstern. It solves almost everything, especially business complexities.
"Business is a high stakes game. The way we approach it reflected in the language we use to describe it. " (p1). Adam makes a shift in perspective. Business game isn't zero-sum operation in the creation of value, it is allocentric rather than egocentric. It means that to look forward and reason backward, player has to put himself in the shoes (even the head) of other players. Ask what you can bring to other players and ask not what the other players can bring to you.
Adam underlined the simplification (without lose any essential elements) in a model of "Value Net". It is actually a market forces, a tango between demand and supply in the creation of values. In tango you wont find a loser. Thats why Adam suggest the term COOPETITION. It means looking for win-win in the creation of value as well as win-lose opportunities. It sounds like Bastiat's Broken Window Fallacy, isn't it?
Adam describe lot of example about the behaviour of players e.g. General Motor, Nintendo, NutraSweet, Kiwi Int'l Airlines, etc. The point is: the essence of business success lies in making sure they're playing the right game. How do they know if they're in the right game? The answer is by identifying all the elements of the game. According to game theory, there are five: player, added value, rules, tactics, and scope, for short PARTS.
PARTS are designed to help managers recognize and avoid the five potential trap of strategy.