Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is THE go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it.
Chris Georgenes has done a lot of work in the professional world using Flash. In this book he talks all about it. He shares some of the tricks of the trade he has picked up along the way.
This book took way too long for me to read through, but that's (mostly) my fault. It was provided for me by work, since at the time we worked almost exclusively in Flash. I started reading it during downtime, but would occasionally go for weeks or months without opening it (due to busyness or disinterest), because some of it didn't seem relevant or interesting to me. But then toward the end I was really tired of seeing it in my Currently Reading list, so I just made a point to power through the last few chapters, as I have been known to do when books take me forever to read. It is a pretty interesting book with a lot of neat tricks and tips, and it was interesting to read through it, but it's probably just as useful (if not more) as reference to look up specific things when you need to know how to do them rather than reading it from cover to cover (though that way I guess you don't know exactly what's even included in the book, except from the Table of Contents, of course...). The nice thing about the last few chapters is that they're a little more in-depth involving ActionScript and programming techniques, so it was pretty easy for me to skim, as those don't really relate to my work or interests. It's organized pretty clearly, and it doesn't completely talk down to you, and it includes a CD with a lot of Flash files with the examples of the techniques described in the book. If I'm being picky about writing, it was kind of inconsistent, there were quite a few typos (for example, inport, practise, insure...), and the attempts at humor were pretty weak, but that's not really the point. Also, Chris isn't MUCH of an artist, but he kind of knows that, and works with his hand-drawing skill level as well as he can to get his points across. It's kind of a text book, but more fun of course, and it does contain some pretty valuable information.
Basically, this is a fairly interesting series of Flash exercises, complete with Flash files of the finished products provided on the companion CD-ROM for reference. Some of it isn't ground-breaking, but it relates to various levels of knowledge of the program, and there are some pretty good tricks I picked up along the way. It's nice to have it as a resource for work, even though I don't use Flash as much now as I did for the last couple of years.
So far the thing that stands out the most is the books layout. How each 'section' is a two page spread is nice. Also the author, Chris Georgenes, does a nice job of showing a couple different ways to skin a cat.