In the modern economy, where most workers are knowledge workers, creativity and innovation are the most easily sustainable competitive advantages. In The Big Book of Creativity Games , Harvard trained psychologist Robert Epstein provides dozens of games and activities designed to stimulate creativity and generate innovation in the workplace. Dr. Epstein describes the scientific principles of creativity that underlie the games, and how these principles can be applied to tasks like problem solving, new product development, and marketing. Timely and innovative, The Big Book of Creativity Games is the ideal book for managers to turn to whenever they
The book started well with the theoretical part, and some decent activities.
Then I realized that the structure was repeated almost continuously, and the label was changed. This was disappointing. Or perhaps it's because I have come across much more effective and engaging activities.
I found some gems among the 40% (I'm being generous) of arrogant filler and blank pages. I'm not lying when I say Epstein took 2 particular (non)lessons and just copy/pasted them to fill a huge percentage of the book. The good news is that I can put a couple of these exercises in my repertoire for when a skeptical audience member needs to hear "Here's a little ditty from a guy from HARVARD. Ooooooo." So, for that I thank you, Robert Epstein. But mostly your book sucks.