Firmly registered with the government now, the team has to prove themselves to the bureaucrats. It's never fun having your abilities questioned, nor having to deal with an incursion that has killed other teams. Good thing Lance and his team are all powered up from the Shop and beginning to realise the synergies in their upgrades.
Dungeon Incursions is a slow-moving apocalypse, where the system doesn't lead to societal collapse but changes in civilisation itself. Not solo OP MC but team-based dynamics. Fans of post-apocalyptic and apocalyptic LitRPG fiction like Primal Hunter and Defiance of the Fall will be thrilled!
The characters are bland and do not carry the series. The action is in no way immersive so it comes off as a boring report. The overall story is non-existent, nothing ties the individual books together. This needs either a different release schedule or a hard look at the focus of the story. This whole series is an idea with very little narrative support.
A good read for Litrpg , this isn't a book about an overpowered hero who gains levels quickly. This is a book that starts off with one person finding some others who understand what's happening and who find that with their combined thinking and teamwork start trying to understand the system. They are a group of people trying to help others and one of many groups while leveling up, making mistakes along the way.
I found the story finally found its feet in this installment. The second half in particular was more gripping as things get legitimately perilous for the group. Caught up for now, #5 is expected mid-Jan