Having cleared their first incursion, Lance and his makeshift team have received rewards and coins galore. Stronger than ever, they make their way to the next incursion in hopes of saving humanity and getting more of the amazing upgrades, knowing that the upgrades they are receiving will change the face of humanity itself.
Dungeon Incursions is a slow-moving apocalypse, where the system doesn't lead to societal collapse but changes in civilisation itself. Not solo OP MC but team-based dynamics. Fans of post-apocalyptic and apocalyptic LitRPG fiction like Primal Hunter and Defiance of the Fall will be thrilled!
After clearing the first dungeon, Lance and his newly formed crew prepare to tackle the next. With fresh upgrades and no real guide explaining how the system works, they hesitate over class choices—but survival doesn’t wait for perfect planning. The second dungeon raises the stakes with more intelligent enemies, stronger creatures, and increased danger at every turn. At the end of Book 1, I wasn’t a fan of Lance. He came across as unnecessarily abrasive. In this installment, he tones it down—but I’m not convinced it’s character growth. It feels more like situational focus than meaningful development. I’m still undecided on him as a protagonist.
The bigger issue for me is structure. These aren’t traditional “books” so much as episodic dungeon runs. Each installment feels like a single instance within what could easily be one larger novel. By the end of Book 2, I was hoping to see a broader plot begin forming, but so far it’s mostly just sequential dungeon progression without much narrative depth.
The premise works if you enjoy pure dungeon-crawl mechanics and incremental leveling. However, I’m still waiting for more story substance—some larger conflict, world-building expansion, or character evolution—to give the series more weight. Without that, I may not continue.
There’s not much more I can say without spoiling the entire dungeon run.
This series should have been a single book or maybe 2. It's too short to buy as individual books. The writing lacks details and description. The writer just throws out things after they have apparently happened and you are just supposed to go with it. It makes all situations just workout and is a weak story tool. The overall timeline of the story is also badly done. The end of book two is apparently like 1 day after the start of the world changing. It just doesn't make much sense
This is just a Day in the Life of. This puts us in the halfway point with zero info on what is happening. That is fine. It just means this is more about characters. Except there has been zero character development. Zero team development. With the healing and regen, even the dungeon run is rather boring.
Sort of a rinse and repeat of the first "book" (novella, maybe) with minimal progression. In this one, the government comes and does what it does best and gets in the fucking way. Apparently more of that in book 3.