For Lance, the incursion of monsters and a magical shop isn't as much of an apocalypse as an inconvenience. Coming back from archery practice, Lance and his club are in the right place and right time to deal some mayhem for the spawning monsters. But just killing them as they come out of the portals isn't enough. They're going to have to go in and finish the job.
Dungeon Incursions is a slow-moving apocalypse, where the system doesn't lead to societal collapse but changes in civilization itself. Not solo OP MC but team-based dynamics. Fans of post-apocalyptic and apocalyptic LitRPG fiction like Primal Hunter and Defiance of the Fall will be thrilled!
The book started with the characters shooting arrows at incoming monsters. They were part of an archery club and had just come from a practice meeting. After they finished with the monsters they were shooting at, they went towards the sound of gunfire and found more people. When they get to the people, they found a dungeon that was spawning the monsters, and decided to go in and clear the dungeon. The book then jumped to them being inside the dungeon, just continually shooting arrows at the attacking monsters. Once they got through the dungeon, and killed the dungeon boss, they were teleported out and the dungeon disappeared. They upgraded their abilities, and they determined they were going to go around closing dungeons in order to save more people.
I felt like the author was trying to make the characters’ circumstances intense and stressful, but it only felt tedious. I did not like the characters. It didn’t feel stressful because the main character didn’t really feel anything. Stressful fight? The main character is not stressed because he can disassociate from his emotions.
There was no depth to the story. Most of the writing felt like summarizing. There weren’t any descriptions. I didn’t feel like the book had any stakes. Yeah, the characters were in a fight. So what? Why should I care? They’re able to fight the monsters off, and they have increased health regeneration, so what are the stakes? What are they fighting for? Why are they fighting?
After they got out of the dungeon, two of their friends came over and they started talking. The new people mentioned that they had had enough tragedies for one day, and the main character knew that something terrible had happened but didn’t want to pry. Then they realized that the mana they got from their upgrades was breaking the world for some reason. One of the two new people suddenly broke down crying, saying she didn’t want to break the world, she was vegan and cycled to work and didn’t even travel anymore, all in the name of saving the planet. So to learn that she was suddenly breaking the planet because of her upgrades…it was a big shock to her. Never mind the personal tragedy the book hinted at happening to her. (I suspect her family died, but it did not say specifically.) All she cares about is saving the planet. I felt like this was super shallow. The character building in the book was not that good.
The cover for this book looks amazing, but I felt like the book was lacking.
I listened to this story on Audible (it is a part of their Plus Catalog so did not cost me anything to listen to it). Good for listening at night to fall asleep. Narrator does a good job with what he has.
I read other reviews that complain that the books are short but I find that LitRPG (Fantasy in general) has too many pages. I like that the books are short. LitRPG as a whole being so long for each book and series makes it harder to read more authors. This way I can read more stories without such a huge commitment.
I also like that this is more a bout a team rather than on overpowered character. A good change of pace.
The characters are a bit flat and the main viewpoint character. Lance, is simply not that likeable. I am also getting a bit tired of we are game nerds so whatever we choose is going to be the best combos. What this story lacks so far is a better explanation of how the powers work and advantages to their builds. The way the story is structured the characters always have limited information about the skills they find. Also no loot everything is purchases in a store.
I only read book 1 but as I mentioned above I will listen at night as I go to sleep. I see 5 books are available in this one PLus Catalog entry. Hopefully some of the criticisms I have will improve.
Felt a little rushed, characters got trustworthy really fast, felt a little light on the descriptive side. No real problem with how it's written, except for the fact that the combat scenes (which there were many of) felt a little samey so I just kind of glossed through them without thinking too much.
Tropes: System Apocalypse, Dungeon Breaks, Party Formation, Real-World Setting, Skill Progression
Spice Level: None
Format: eBook
Series: Dungeon Incursions Book 1
On the way home from archery practice, Lance and his friends witness monsters attacking their town and instinctively jump into action. When their kills immediately reward them with coins, it becomes clear that the world as they knew it is over. The apocalypse has begun—ushering in dungeon incursions and a game-like system in classic LitRPG fashion. This is a fun, fast-paced post-apocalyptic LitRPG that starts right at the moment everything falls apart. There are no system prompts, no lengthy explanations, and no dramatic speeches—just monsters suddenly invading a quiet town and chaos unfolding in real time. While I haven’t read a huge number of LitRPGs set in the modern real world, they remain some of my favorites, and this one fits squarely into that niche.
That said, there were a few elements that felt odd to me. Most notably, there are no visible stat sheets. Characters can tell they’re improving their skills through use, but they can’t see numerical levels or progress bars. Additionally, all upgrades are coin-based, and arrows cannot be retrieved when looting, effectively making them single-use items. I personally would have liked to at least see an option to purchase stat sheets or system access through the in-game shop—even if that wasn’t available immediately.
A quick heads-up: this is a very short read at just 112 pages. Book one focuses almost entirely on establishing the party, lightly sketching out the characters, and completing an initial dungeon run. Very little happens beyond setup. I do already have book two, so I’m hoping the story gains more depth and momentum as the series progresses.
One final note: the MMC was my least favorite character in the book. He’s abrasive and honestly kind of a jerk, and I’m very much hoping for significant character development moving forward.
You’ll like this book if you enjoy:
System apocalypse stories that start immediately when the world ends LitRPGs set in the modern, real world Dungeon incursions and early party formation Fast, easy reads that focus on setup rather than deep lore Skill-based progression without heavy stat crunching
There are some good ideas here. But it runs sort of a like a plot point to plot point outline.
I'll note that it did have good editing. I only remember one weird word choice/problem and it wasn't that bad.
It just sort of jumps into the action, which isn't bad but doesn't quite work because the author's one paragraph flashback just doesn't cover enough to get us caught up. At the end someone makes a discovery of sorts about things that have implications. They don't say how they make that discovery or why anyone believes it or really anything beyond a statement (nor do I think what they say makes any particular sense).
It's 112 pages, so short for the genre - which isn't bad. I wanted a quick dungeon diving book because so many of these dovetail into, well, everything else. And they do dive the dungeon.
But. . it's all sort of empty. The main character is, of course, emotionally stunted, so you get little from their point of view. The secondaries aren't developed because why bother/it's not in the outline/short.
I don't think I'll continue. It isn't bad, but it isn't good. Also, at 100ish pages the next few books still cost half of what a 400 page book does. Why would I bite?
The ideas I think are strong actually, I read the next blurb and think I'd like to see that, but . .
The writing itself is not bad. It has been properly edited and that is already better than a lot of the litRPG books out there. The problem starts at how ridiculously short it is. This is part of a book. 100 pages is not a full book. That's minor compared to the real problem. The game mechanics are half baked. The author doesn't explain them fully leaving himself the ability to make it up as he goes. The 'coin' system should be simple but because it's never laid out and the coins carried is just arbitrary at all times it feels empty and kind of lazy.
As a last note. The relationships between characters never make sense. People go from untrusted strangers to friends in a couple pages without any development.
First off, this is a novella and comes in at 112 pages. Book 2 is out, and books three and four are planned.
The premise is fine. Dungeons are popping up everywhere, and Lance (the MC) and his team work to close them before monsters pour out onto the street when the dungeon overflows. If someone does clear a dungeon, is goes up one level. Which means the dungeons never go away.
Because the book is so short, there aren't enough pages to get into character development. I think this would be better as a single book instead of four novellas, but that's me. The editing is just okay, and while there are a few stats, there's no time to develop them beyond sharing the meanings of each one.
Despite this, I'm looking forward to what this author writes next after this series. He knows LitRPG, and I'm a fan of apocalypse stories.
Lance and his club are trick shot archers that just finished up a practice session when the system apocalypse hits. They take advantage of their skills to start killing the monsters and figure out what is going on.
First off, this novella is 2 hours and 43 minutes. The length of the novella impacts a lot of the story. There is no time where the characters see the screen for the first time, nothing before, it pretty much skips the entire tutorial. The characters quickly rush from fight to fight. The MC, Lance, is the one character that I was least interested in. As he “detached his emotions” he pretty much tunes out the character growth in the other characters. I rather wish this was Sara’s story. Having said that, the story was quite fun and I plan on reading book 2. The take on the litrpg apocalypse is really enjoyable. Alexander Ragona does a great job with the narration!
Reads like a combat log. Starts in a fight, fighting continues until 80%+. Then a brief shopping spree, and a realization that just seemed forced. No one seems particularly upset or surprised by the dungeon apocalypse that is ongoing. I'd like to say that there was no character development, but that would be a lie. There aren't any characters to develop. Leader who knows everything? Check. Angry woman? Check! Wimpy follower dude? Check. Ethnic minority sidekick? Check. Don't bother. Tom out
Not sure this is due a review yet. That was like a first chapter. It’s got my attention so far. Jumping into the next now.
As the title says this is a review for Kindle Unlimited and as such is a reflection of my enjoyment of the book and in no way reflects cost to value analysis.
Overall pretty good, just didn't clear that 5th star for my entertainment value. It appears the author tried for realistic characters, and certainly there is no sense of a budding Mary Sue/Gary Stu. Short at about 120 pages, if you like this genre this is worth a look and there are several more books if it appeals.
This focuses more on cheracters then story. Each member of the team has there strengths and flaws, even the MC. The story is not thrilling, but acts as a good framework. Over all I enjoyed this book and intend to recommend it as a casual read.
Bad character development. Couldn't make it past 20%, characters were very bland and to accepting of what was going on.. Splitting up right after it started. F!ow WA weird
I really enjoyed reading the book, I would have loved more details about charters, I understand this is first book. I look forward to reading more. Keep up the work
constant fighting no charactor development Just guy shoots arrows harsh to friends i do like the team dynamics and that its not 1 overpowered person carrying group