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Pathfinder Adventure Path: The Ghouls Hunger

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The Bloody Burden of Aristocracy! Formally inducted to the Blood Lords as recognition for their past victories, the player characters soon find that the dangers hidden in this prestigious role are as great as the rewards. The new aristocrats of Geb must fend off intrigues of their power-hungry peers, escort the priest-king of a subterranean ghoul nation, and quell a cannibalistic cult―all while investigating the plot to poison living residents across Geb and beyond. The mysterious mastermind behind this plot stalks the halls of power, where the characters now tread, and he knows that his enemies are closing in!

“The Ghouls Hunger” is a Pathfinder adventure for four less-than-good-hearted 11th-level characters. This adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the worship of Kabriri, the demon lord of ghouls, and presents numerous downtime activities for the newest Blood Lords to expand their authority. New items, feats, monsters, and more abound when “The Ghouls Hunger."

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

96 pages, Paperback

Published November 1, 2022

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Displaying 1 of 1 review
206 reviews1 follower
December 14, 2025
Ring Side Report- RPG review of Pathfinder Adventure Path #184: The Ghouls Hunger (Blood Lords 4 of 6)

Originally posted at www.throatpunchgames.com, a new idea every day!

Product- Pathfinder Adventure Path #184: The Ghouls Hunger (Blood Lords 4 of 6)
System- Pathfinder 2nd Ed
Producer- Paizo
Price- $26.99 here https://store.paizo.com/pathfinder-adventure-path-184-the-ghouls-hunger-blood-lords-4-of-6-p2/
TL; DR- Another good step in the Blood Lord’s Path! 97%

Basics- YOU’RE A BLOOD LORD HARRY! You finally become blood lords, and now the plot is really heating up. Someone is attempting to poison the food supply and you… you get to play honor guard to the ghouls from the underdark. All in a day's work for the lowest ranked, most powerful people in the kingdom.

Mechanics or Crunch- The mechanics of this adventure are solid, but there is one thing that bothers me. The crunch works here. There is investigation, combat, exploration, and event influence all baked in. Multiple different skills are used, so no one feels left out. The last dungeon is a bit of a big jump in terms of difficulty, but overall the mechanics are solid. My one major issue is the groups. You earn points with each group that runs the country, but I still don’t have a solid grasp of why. You earn points, but there is not a direct explanation of what to do with those groups. And this adventure has you get more downtime abilities to use those factions and build up more intrigue. Why should I do that? I need a bit more, and then I would feel like that's a good use of my gaming time. 4.5/5

Theme or Fluff- This story is fun here. Usually just having necromancers is enough to make a problem. But in this one, the story is that someone is messing with the money. It's destabilizing the country and making the nearby ghoul kingdom angry. Your job is to fix relations and stop that little problem. It's a solid story that draws the players into the world. It's not only “kill the bad people”, but stop the geopolitical problems before they begin! Also this book introduces a whole new religion, so if you want a ghoul character who’s extra special, this is the book for them as well. 5/5

Execution- Paizo makes good books. I love what’s here. I love layout, the sections, and the worldbuilding. It’s another solid book from Paizo. 5/5

Summary- I liked this adventure. It’s got a fun story, and the difficulty builds up to challenge the players. The story builds. The small start and low levels are paying off as big powers are coming to play and the players are becoming big power houses too! The book is solidly constructed, and full of the Paizo polish I come to expect. The one issue I have is the factions. I still don’t honestly know why my players and I should care. Beyond that, this is a fun next step in the Blood Lords adventure. 97%
Displaying 1 of 1 review