Whisked away from Earth and dropped into a world filled with magic and wonder, Wildermount was the closest thing Gareth had to a home. Now it’s been destroyed, torn apart by twisted nightmares lashing out at the world around them.
Fleeing to the arcane tower he discovered with friends and refugees alike in tow, Gareth finds himself involved in new peril. Something dark is corrupting the rainforest around the tower and stopping it will involve travelling half the world away to a place unlike any he has come across yet. A land where the dead walk the streets as smokestacks blot out the sky.
Gareth will need all the levels and experience points he can if he’s going to survive in this new land. New enemies await him, and new cards lay waiting to be discovered, along with an ancient and powerful secret. One that might just give Gareth the edge in his quest to topple the gods.
Saying again that this book is refreshing because of the card based magic system still needed. Also the fact that the location of the world changes the possibilities of cards you can obtain is cool (I'm looking at you two ancient raider and hobgoblin brute).
In this book we get to see more of the world and how things are truly different across the sea. Our beloved heroes say it all during the book, but a steampunk necromancy city is something new and interesting, and the author does not disappointand and addresses the political issues and even labor issues this kind of change insociety will bring. Long story short, the world building in this series is spot on and keeps on delivering in this book as well. The character development is well written and the relationships between our heroes are very believable and interesting. And last, the main plot hole that was revealed in the book sounds like a great start to across the world adventures, who knows what new societies and cards we will see next!
This book gets 5/5 highly recommended.
A nice little bonus for the readers of this series is that you can actually learn about card games and deck building as a side effect from readingthe books :)
Interesting characters still, carrying on from the first two books. A couple issues have developed in this one. For some reason Gareth has a new habit of referencing and explaining Earth-centric concepts. Okay, fine for him, but must be annoying for companions who will never experience Earth culture and very boring for readers. I'm starting to wonder if the author was adding filler.
About the fight scenes, when the combatants go off on inner monologues, it tends to diminish the feeling of danger and urgency.
Overall, still well worth reading and I will continue with the series.
Absolutely love this series of books. Great characters, story building & magic system. The only downside is there are a few sentences where the grammar is out of place etc.
I also didn't like how the main characters just left someone behind who had helped them just like a meh too bad kind of attitude and it totally goes against the MC's personality as a wannabe hero?.
This took me two days to finish. While the characters and magic system has always been fun the new setting made it feel like a whole new series that I didn't watch to put down. It is not without it's flaws though. I really wish that they would have gone to a card shop, or battled more duelists. Also wish that Gareth could have gotten a Groblin for his deck. No idea what it would do but the hope was there throughout.
I liked the book and the way it develops the plotline. However, the grammatical mistakes seriously took away from my enjoyment of it. Both this book and series stand out as having particularly terrible grammatical mistakes, even within the notoriously amateur Progression Fantasy genre. In desperate need of editing.
Highly enjoyable deck-building LitRPG. In fact, the best series of it's kind that I've encountered. This book, while still having lots of fighting, was less deck building and more growing out the world, including alternate worlds. It also established HOW they are going to re-establish Magda as a God - by going to different worlds and recollecting versions of herself
Welp it keeps on getting better. At first I thought the story was stalling a little bit. But oh man was I wrong. I can't wait to see what happens next.
Good system. Story feels a bit all over the place. Like we're 3 books in and just kinda swapped places a few times swapped goals a few times and just randomly kill off people n stuff.
Though at first I gave this a 4 star because I found it enjoyable and an easy listen (audiobook review), I felt compelled to upgrade it to 5. Mainly due to the fact that its the only true deck building LitRPG out there. If you grew up playing trading card games and love the mechanics of card synergies and combos then this series may be for you.
The cards are used in two sets of rules. Formal duels and the outside world. The formal duels are where this book shined for me. Perhaps because it was the itch that I was looking to be scratched.