Excellent! So well-written and beautifully illustrated. I am not a gamer, but do like to read outside of my own sphere for inspiration. It really opened my horizons and got me thinking about how each of the 14 articles relates to what I do.
Gained insights around clarifying intention, building new worlds, conveying messages, and the art of play, to mention just a few. And deeper messages such as the effect of colonialism in our lives, or the chances we have to create meaning in our lives.
I will be dipping back into this as time goes by for reminders and inspiration.
An improvement in almost every way over the initial volume. The design is more varied and interesting, the writing is more refined, and the copy editing-issues that caused a constant distraction in the first one are mostly gone. It's overall a very unique piece of work that blends art and writing in ways that are consistently captivating.
If you are in the industry, this is a no brain read. some articles were 5 stars for me, some 2. Hence my 3 style reviews. Perhaps it is unfair to judge a magazine the way you judge a book, but as a book there were many areas where the content didn't really grab me. Where it did, it was both educational and a pleasant read!
Another brilliant collection of articles. I will say that one story was really not good, more like a massive waste of time, but there rest of it was superb.
Stand out chapters were the Holly Neilsen History, HAL labs and Consume Me.
Volume 1 features articles on games that are deep in the indie gaming world and I found it hard to connect to, being a casual to moderate gamer. This installment had less obscurity and more articles on recognizable titles. Some great content throughout!
An improvement over volume one with Jenny Jiao Hsia journaling about her debut game "Consume Me" being the standout chapter. Once again the art and design of this book is beautiful.