Death lurks in the darkness! The deepest levels of the Abomination Vaults contain massive caverns and a relic left behind by one of the Outer Gods. The heroes must negotiate the ruthless politics of insular drow, vampiric urdefhans, and stranger creatures for the tools they need to vanquish Belcorra Haruvex. Yet even as the heroes grow nearer, the undead sorcerer's power increases, and the heroes must put her to rest before she claims the full might of her malevolent patron.
“Eyes of Empty Death” is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Abomination Vaults Adventure Path, a three-part monthly campaign in which the heroes explore a sprawling megadungeon to stop an ancient evil from renewing her monstrous vengeance. This adventure also includes an expanded look at ghosts in Golarion, an examination of the Outer God Nhimbaloth, and powerful new rules and monsters!
Basics- Time to end this! Eyes of Empty Death is the finale of the Abomination Vaults adventure path. You’re DEEP underground and it's now time to deal with the evils that are rising to destroy Absalom. What horrors are this far underground?
Mechanics or Crunch- This is another solid Paizo adventure. Overall, the mechanics worked well and things felt balanced. There are a few things that I feel need a slightly better explanation like how some elements work during the final fight. But, those you can hand wave easily enough. It might not be perfect, but it worked well enough. 4.5/5
Theme or Fluff- This was a fun story overall with extra interesting bits of world lore. The story had new characters and twists with a crazy ending that the players enjoyed. There HAS to be a load bearing boss at the end, because I’ve played enough classic Nintendo games to know it must be. However, all those things just add to the charm of this one. 5/5
Execution- PDF? Yep. Hyperlinked? Yes! Solid Art? Yep. Good layout? Yes. It’s a book by Paizo, so I was never in doubt of the quality. For 20 bucks as a PDF, you get a lot of nice toys, art, layout, and a solid extra book of maps that you can change levels and elements on. Overall, this is all the things I wanted from a modern book! 5/5
Summary- This was a solid conclusion to the adventure path, and while well done, if you like it will entirely depend on if you want a dungeon crawl. The levels are only semi connected and it's a lot of random between them, but that’s the fun of a dungeon crawl. You do random stuff and have fun. I thought it was a well done version of that. So, if you want a nine level dungeon crawl, here you go! 97%
After three years, my group and I finished Abomination Vaults! Volume 3 coincided with some dramatic life events - only a few months after I started running this stretch of the campaign, my wife and I decided to move from the US to the UK, and I undertook the mad decision to continue running the game while living in the UK…on NYC hours. (This meant that every other Tuesday I needed to run a game that started at 11:30 PM and went until 2:30 AM. Torture!)
That said, it was worth seeing this thing through. Abomination Vaults 3 finishes the Belcorra Haruvex saga off strong by putting the players squarely in the Darklands, Pathfinder's version of the Underdark. Expect giant mushrooms, subterranean kaiju-sized beasts like a giant naked mole rat, and a lake inhabited by a froghemoth who's waiting to hop out of the water and rip your players asunder. This adventure is also notable these days because it features the last appearance of drow in Pathfinder, since dark elves are now incognito after the split from D&D's OGL in early 2023. You can get a sense of what the initial plans were for them when perusing this volume (probably to present segments of their society with a dash of more nuance instead of "THEY'RE ALL DEMON WORSHIPPERS"), but I say that Pathfinder is better off focusing on creations less connected with Wizards of the Coast's most famous property. (Cue all drow now unzipping their skinsuits to reveal serpentfolk within.)
Aside from a few too many locked doors that require three successful Thievery checks in a row to open, Abomination Vaults 3 is a good end to a fine campaign. I don't think I'll run another megadungeon anytime soon (especially for folks in the US), but I'm very glad that I stuck this one through.