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Beginning Math and Physics for Game Programmers

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Whether you're a hobbyist or a budding game design pro, your objective is probably the To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to You don't need to go to night school if you get this handy guide Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.

475 pages, Paperback

First published April 1, 2004

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Wendy Stahler

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11 reviews24 followers
December 16, 2008
Amazing resource that give you everything you'd need to make a wicked math library. Also presents example problems, covers the math basics of how to solve them, and then presents how it would be solved using pseudo code. Amazing learning tool. From vectors to advanced matrix math, this book is awesome.
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