Officer Leila Sherad is about to bust an illegal antique trader when the Captain calls on her to investigate the anomaly blocking the ship. But it seems that the very historian she'd been tailing might hold the key to unlocking the mystery of the massive, floating mausoleum...
The phenomenal Lewis Trondheim is never where you next expect him. As an artist and writer, Trondheim has earned an international following as one of the most inventive, versatile, and prolific graphic authors. From autobiography to adventure, from bestselling fantasy and children's books to visual essays, Trondheim's unique, seminal imagination consistently dazzles. His work has won numerous awards, including the Angoulême prize for best series with McConey and he also co-created the titanic fantasy epic Dungeon with Joann Sfar.
He is one of the founding members of the alternative publishing house L'Association, a proving ground for many of the greatest talents in European comics working today. He is also the editorial director of a new imprint called Shampooing, dedicated to comics for all ages.
Lewis lives in the South of France with his wife, Brigitte Findakly, and two children.
Un sixième tome sombre et hautement dangereux qui n'est malheureusement pas à la hauteur des tomes précédents (excepté, bien sûr, le tome 2). Des dialogues parfois très lourds qui me font penser aux dialogues que l'on retrouve dans Star Trek vu la complicité et la placidité des propos énoncés. En somme, ce n'est pas forcément mon tome préféré, mais celui-ci légifère assez sa place pour laisser place à deux autres tomes hautement colorés!
Infinity 8 is best thought of not by a volume-by-volume basis, but when viewing the series as a whole. One can read all eight volumes in a sitting and a half, and really most of the volumes stand so poorly on their own that they really have to be judged collectively to be judged at all. Even by this completionist standard, Infinity 8 is a curious and underwhelming thing. It feels a bit like Valerian (if Valerian languished on the reject pile of Metal Hurlant) and trades on the concept of a luxurious, city-sized space ark that comes across a massive necropolis in interstellar space. The ship's captain is a strange alien that can "reboot time" by eight hours, eight times, so each volume of the series is more or less the same: a sexy female operative is summoned by the captain, endures sleazy come-ons by the executive officer, and is sent out to investigate the necropolis. Mayhem ensues, the ship is usually under dire peril, and eventually it all comes down to the captain rebooting things. The writers and artists tend to switch up by volume (Olivier Vatine has an especially good turn on the artwork in Volume 2, even if the writing in that one is, frankly, stupid and offensive), so the quality tends to vary a little. But the real problem here is that none of this really grabs us at all until the last volume when we finally understand what's going on. Expecting us to gut it out for seven volumes before finally getting to the real story is asking a but much, even if the eventual payoff is pretty interesting.