Bounty hunters. A dying species. Upgrades required.
Kyle and the crew have one chance to win the war on Tolsa. They are constantly moving between battlefields and helping the rebels in a desperate bid to find parts that they need, only ever staying a single step ahead of Motaki. One slip-up, and Kyle's team will be surrounded on all sides.
With no respawn facilities - and trapped by bounty hunters - Kyle and his crew are torn between their own safety and doing the right thing. Cure a dying species, or snatch the finest mech they've ever seen. Dejected and adrift, the search for upgrades and weaponry helps the goals of the crew align. That's for the best, since Kyle will need to pull out every skill he has in the hope that they can create a future for themselves. No matter what they choose to do during the rebellion, they'll need to make a deal with the M-Wolf leader.
With blood on his hands and a full cargo hold, Kyle can only hope that they can leave Tolsa with a clear conscience.
Summer Friction is book three of the four book Space Seasons series, a LitRPG sci-fi space opera set on another world with mechs, spaceships, levels, and… well… pure evil.
Dawn Chapman has been creating sci-fi and fantasy stories for thirty years. In 2005, her life and attention turned to scripts, and she started work on The Secret King (TSK), a 13-episode science fiction television series, with great passion for this medium.
In 2010, Dawn returned to her first love of prose. She has been working with Coach EJ Runyon, who has encouraged her away from fast-paced script writing, to revel in the world of TSK and Letháo as an epic prose space journey.
This year, her experience of working with producers/directors from the United States and Australia has expanded. From drama and science fiction to action, Dawn has built a portfolio of writing, consulting, and publishing.
Spoilers ahead... So the majority of the book takes place aboard a spaceship with the MC preparing for war on Tolsa. Most of the storyline is pretty good but if you’re expecting anything resembling strategy or tactics to be represented at all once their war begins then you will be disappointed. Ninety percent of the story is a prelude to war, then once the war starts you think that maybe there will be some sort of clarification about who is fighting each other but there isn’t. You’re left to assume who is on the other side of this. Then there is a plot twist? Where the MC gets taken hostage my these M-wolves who I assume are mechanical wolves that also have hands and speak English but are natives? If you think the MC might have a hard time convincing them to fight for him you’d be wrong, it’s barely an inconvenience. Then there is a brief mech battle before the opposing army surrenders because the MC is just such a good negotiator. The whole “war” lasts like two hours for the MC before he “conquers” the planet. Seems like the author just rushed the ending to get the book done or something. The next premise is that he’ll have to fight in a tournament for some reason. Not sure how you win a war with a tournament but I’m probably not going to be finishing this one out. There is still a lot of good stuff in the story and the author does much better in other areas than the whole combat aspect.
Still mildly not boring, still confusing the hell out of me. This story isn't sucking me in as I would like and it's getting annoying that the author keeps dropping plot twists without any preamble on the readers. "Hi, now character B has stuff C happen to him." Ok, why though since there was not reason at all for it... Good example would be Yun. He seems to be a Prince all of a sudden, and 10 pages on ppl know he's one and are hunting him for something. Nice....no clue why though...
The multi-page stat sheets are getting annoying as well; I skip them most of the time since it's a pain to remember and see what's different this time. Sure some stuff is now highlighted, but no clue WHY it's grown. Still no explanation on most of the stuff on there which is annoying the hell out of me. Protagonist has a massive number of skills though, so he's good for something? I will read the last book to see how this all finishes, but imo this is one of the worst litRPG series I've read in a while. Somewhat boring, confusing and tedious at times, imo the author should explain more in her series.
This entire review has been hidden because of spoilers.
Dawn Chapman and Neil Hellegers have teamed up to tell us another Rip-Roaring, litRPG adventure! This is the perfect penultimate book in this 4 book story ARC. And I loved every minute of it! As with many 4 book story ARC's far too often I find that the 3rd book is only a bridge, using lots of words just to get you to the other side... But, not so with this book! Summer Friction is full of surprises, action and big reveals. We lose some friends, and it hurts, we also gain some of the most unlikely allies too! And still Kyle (the main character) doesn't lose sight of the goal, making Summer Friction my favorite in the series... so far! Thank you, Dawn Chapman! Ya'll need to get this series and get caught up quick! The final book was recently released soooooooo you'll be able to charge all the way through to the end!
The story of Kyle has been entertaining thus far with another book to go.
I’m struggling with what seem like big jumps in logic, and odd use of language. There have been some odd occurrences in the story that weren’t explained - game statistics, sex, relationships. At one point I nearly threw my reader across the room.
Fun and full of action. I was happy to see some more mechs in this book. With the mechs, there are a lot of battles. Kyle goes through a lot of adversity in this book and I am interested in seeing where things go in the next book.
A good level up of action, and emotional charged scenes as the battles moves between space and worlds with more and more at stake. Was kept well engrossed with this one.