The summer of ‘98 continues to be a memorable one for Hajime and Emi, as they head to the big city to get in a little flirting and, more importantly, play a crap ton of Magic before school starts.
Ah, this continues to hit all the right notes for me with this second volume, featuring not only some really fun tournament play, but also introducing a new character, some ongoing drama, and showing the joys of the collectible card game scene.
Yeah, it’s a love letter to the game as filtered through corporate advertising, but it’s still pretty fun. Magic has been around for decades for a reason - it’s a really well constructed game with endless variation. Would it work without all the trappings? No, it’s not strong enough for that, but the trappings are kind of the point.
I’d be hard pressed to say this isn’t wholly enjoyable; once the tournament starts rolling the game we see play out is both easy enough to get the gist of and dynamically rendered. If this was, say, Yu-Gi-Oh I would probably not like it as much, but there’s that lived experience again. And it does present the match in a fun way.
Once the more formal parts are done, we get a lot of the personal side of things. The new character, Yakumo, is a decent addition, although mostly she’s there to complicate the Emi/Hajime relationship. Especially since Hajime doesn’t realize she’s a she at all.
Emi and Hajime are a fun enough pairing and I will allow for some of their slow-ass awkwardness being more believable than usual due to their being in middle school still. When Hajime is starting to feel things he can’t sort through that doesn’t come across quite as far-fetched as if he was in high school.
Emi is still the hot girl with the nerd hobby trope, but I’m sure there are plenty of attractive gamers, so why not? She’s also working hard to get through to a very dense boy, so I feel for her. No, they’re not unique, but it’s enough with the other stuff going on. If you went too hard on this part you’d lose the game aspects to it.
She’s also struggling under the yoke of a very strict mother, who curtails Emi’s fun because of some lower output in her mock exams. Mom’s of the very hard-ass school of parenting and that clearly hasn’t played out entirely just yet, even though it makes for a very sweet moment at the end.
I do think the whole is significantly better than the sum of its parts. There’s no reason a typical romance, reflecting on baseball, remembering El Niño, or singing along to the Magic Knights Rayearth theme should combine with Magic to make anything special, but it works really well for me.
The back part of the story, outside a pool visit that’s comparatively chaste next to most manga, is focused on the release of a set of joke cards for Magic. Outside of being silly I never saw the point of these sorts of cards, but the way that Hajime and the gang have a blast playing with them makes it seem like the most fun ever.
I know that part of this works because it matches personal experiences of mine, but I do think it’s better than simply a product designed to revel in a different product. There are worst ways to spend your time than flashing back to a simpler era.
4 stars - a solid romp through late 90’s nostalgia with a ton of references and a quietly simmering love story. It’s not the best thing ever, but it works really well on my old self. You’re probably safe to drop a star if you’re not down for the game or 90’s nostalgia.
Puppy love- they are both falling for each other but still wondering what it’s supposed to feel like and what they’re supposed to do. This is a sweet story BUT I do find it odd that they’re middle schoolers- feels a bit perverse at times.
Me está gustando mucho este comienzo de la serie. Una historia de amistad/amor con la afición a las cartas Marig de fondo. El final de este segundo tomo abre las puertas a nuevas líneas argumentales que prometen mucha emoción. El dibujo no es gran cosa, pero cumple con su cometido y es limpio y dinámico. Tengo muchas ganas de continuar.
Thank you to Netgalley and Viz Media for an advanced digital copy of Destroy All Humans: They Can't Be Regenerated Volume 2.
This volume picks up from the last volume with our main characters Hajime and Emi going to a Magic: The Gathering tournament. In this volume we get introduced to a new character. Both Hajime and Emi lose in the tournament to our new character, and I can't wait and hope to see more of these three together in later volumes.
One thing I will note, I was caught off guard with the few pages that include some fanservice towards the beginning of this volume. While I was reading those few pages, I was a bit worried that this series might take a turn and not end up fitting with the teen manga collection at the library I work at. Since it is only a few pages I will keep it in the teen collection for now. Unfortunately if we keep getting more fanservice in this series I may need to pull it and give the volumes to my coworker to move to our adult manga collection.
Besides all of that, this volume was a lot of fun. More cards, more battles, and a few pages with Unglued MTGs joke set. This series does a good job on the early years of MTG and I can't wait to see where we go next story wise with Hajime and Emi.