A fun start to a new LitRPG series
This book is one of a relatively new genre which crosses over between fiction (usually fantasy fiction) and roleplaying games. Different books in this genre take different approaches to this mixture. In this one, nerdy gamer Gary Burns has spent a long time creating not only his own fantasy world for his friends to play out their adventures, but a whole roleplaying system. In tabletop roleplaying, this is known as a ‘homebrew’, hence the title of the book. After an introduction to Gary and his friends, a bit of magical flummery transports all of them into the world that Gary has created, but only Gary is aware that it is a game.
The fantasy world is richly detailed but sticks close to classic tabletop gaming tropes. We have the obligatory tavern meetup, patrons, quests, random monsters, underground ‘dungeon’ exploration and so on. What makes this book interesting, though, is the combination of Gary’s knowledge as the creator of the game combined with his bafflement as to how they all get there and the challenges of how to help his friends and maybe even get out of the game alive.
The game system described in the book is interesting, too. It borrows a lot from Dungeons and Dragons, as most such systems do, but has its own take on player character classes, levels, and advancement. I think this is a good choice for a LitRPG books, as it helps reduce the confusion faced by new players/readers when faced with a whole lot of new stuff right at the start.
All in all, an enjoyable start to a series and I am looking forward to future books.