Bam! Pow! Zing! Boom!
I loooooooooooove comics. I love, love, love good, action filled, awesome comics. And let me tell you, this is exactly that. An action filled, riotous, crazy comic in the classical tradition of science heroes from back in the day. The characters are very much mortal, with weapons and powers that give them supernatural abilities but pretty much human. Okay, well maybe not Sargasso or Laika, but the rest, yes. My point is, power sets aside, they are all very much mortal. Which you can't say for their nemeses.
I have entered spoiler territory, so this whole review will have to be spoiler alerted.
To start, the team behind Section Zero are not new to comics, or to working together, and they've done so before to great success. I would recommend spying out back issues of Superboy's own series from back in the 90's written by Kessel and drawn by Grummett.
Tom Grummett is to my mind one of the greatest, most underrated and talented artists working in comics today. Or any day. Right up there with Alan Davis. But like Mr. Davis, being the workhorses that they are, able to produce comics consistently and well drawn they are overlooked for the more loudmouthed, flashy creators out in the comic book industry. Which does a great disservice to our beloved medium. If we had more Grummetts and Davis' drawing comics we'd have less twitter happy creators causing controversy and not putting good books out consistently.
Tom Grummett draws very detailed, distinct characters. Sets scenes and scenarios quickly lays the mood and the pace with his beautiful artwork. He truly is a master of the sequential art. Without the need for fancy, ridiculous paneling or any of that artsy shenanigans he sets up story and paces it brilliantly. At no point in the comic was I left wondering if I should go left or right or where the narrative traveled thus bumping me out of the story. (Something Brian Bendis, God love him, does a lot of). I cannot tell you how well drawn, beautifully designed and heroic and interesting as well as unique his characters are. The man is a master of his art and renders a brilliant story, beautifully. Ably aided by his three colorists. At no point was I left feeling annoyed or upset because of bad color work, which unfortunately plagues some modern day comics since coloring has become digital. The art, in short is beyond excellent.
Which sadly, is not replicated by the story. I so wanted to give this book 5 stars. It's an awesome adventure story. An adventure tale in the classical sense featuring new and interesting characters. Unfortunately that is one of the problems with the story. It's only 6 issues and in such short space the writers try very hard to do what Marvel or DC have done in say all their years of existing. So much history is crammed into the story, and there are soooooooooo many characters and so much time compression that it suffers from the opposite of what most comics today suffer, which is drastic and dramatic decompression. This comic packs more story in a single issue than in a 6-issue run of anything Brian Bendis writes. I appreciate that. I seriously do. But at the same time, ugh, there's just too much information being bandied about. The writers are trying to info dump too much history into the story, and too much passes between the beginning and the end.
Serious spoilers now.
I love that so much is packed into every issue, even if its too much at times, but what ultimately kept this from being a perfect story was the concise and a little dull conclusion. The character of Sam Wildman is, as his name implies, a wild card, a total crazy case. And by story's end he has somehow traded Sargasso's curse with him. So, why then did Sargasso take his curse back? Simply so that Wildman could reunite with Titania Challenger. There isn't much in the story to build up that relationship, though there is a flashback of them being young and cute. More time and character is spent on their constant bickering and finished romance and yet the story becomes forced to revolve around the idea that Sam wants to get her back. Then after two failed attempts he suddenly quits and Titania is only found because of the efforts of Thom. How did Wildman deserve to have his curse removed? He didn't. Saragasso conveniently feels guilt for not really killing the immortal villains. A more contrived reason I could not write if I tried. The ending was too much necessity and not enough character growth. Wildman is still the same ass he was at the beginning only now, Titania is going to give him a chance because of some spell.
Meh, no.
Waaaaaay too much history, and a very quick and contrived ending make this just a really good story and keep it from becoming an instant classic. That said, the book is bookended by characters not in the story . . . but hinting at perhaps more story in the future.
Given that this was the first outing for Section Zero, I do hope to see them come back. And now that we've met and understand the characters somewhat, and we're versed in the history of Section Zero, here's hoping Mr. Kessel and Grummett will take us along for another awesome adventure with an equally slam, bang, crazy thrill ride and maybe some real character growth.
I still loved it, especially the art. I recommend it, and I intend to buy it (mine is a library copy) and add it to my shelf. Because this story begs to be reread a few times. I had an awesome time. It was a wonderful ride.