To me, this story (short novel) had potential, like a diamond in the rough. It has descriptions of the places, the characters, costumes/armors, much more than the usual VRMMORPG/immersion novels from other authors.
What I disliked was the fact that everything in this story needed to take place in a day. It's just too much to have in just one day. The main characters actually waste valuable time checking NPC's and other players out while in the game?? Main Characters seem not to have the time-rush and eat, sleep and mingle...Main characters restart as level one and are expected to defeat the boss of all bosses the Goblin Lord at the end of the game by the end of the game day or else the game will be shut down and shipped off. Sound familiar?? Similar to "Ready Player One"...
But in the other blockbuster story, the main characters had years to finish the scavenger hunt while here it's just a real day (almost 2 days inside the game)...
The author includes a lot of the geekiness/game lore that is associated with long-lasting VRMMORPG's (Virtual Reality/Alternate Reality Massively Multi-player Online Role Playing Game)'s
The story has maps, illustrations (some even in color). So Kudos for all of the extra effort.
If the main characters have only a day to finish the game, they should have focused, should have had better conditions to do it right. At only 187 pages, it felt short (even though author did not focus only on the quest and boss fight).