Gary Burns thought he’d created a masterpiece. Instead, he’d created a prison for his friends—and himself.
Gary Burns just wanted to create the greatest RPG campaign of his gaming career. But a freak magical accident sucks him into the very world he created—as himself.
Surrounded by heroes who look and sound like his friends, Gary is forced to play out the story he wrote. Worthless in a fight, Gary must prove himself valuable even if it means feeding the team insider knowledge.
Because he needs to keep his friends close—and himself alive—until he can solve the puzzle he never designed: how to get everyone back home.
Metagamer Chronicles puts the RPG into LitRPG, taking the ever-growing GameLit genre back to its tabletop roots. If you miss the rattle of dice and gaming at a table with your friends, the Metagamer Chronicles are what you've been craving. Fans of Dungeons and Dragons and old TSR novels will love Metagamer Chronicles.
Note: I listened to an audiobook but as that edition is not currently listed on Goodreads.com I am placing my review here. Also, as I have a backlog of reviews so what follows is short and to the point.
Bizarrely the three books that make up this collection are currently rated 3.96, 4.13 and 4.32 but the collection is rated 3.20. This is particularly confusing to me as I suspect I would have rated individual books much lower than the collection since the collection really seemed like a single book to me so I expect books 1 and 2 fail to provide any story resolution by themselves.
In these books the MC, Gary, becomes trapped inside of a world he created for table top RPG. This creates many interesting issues, like how the gods will react to their creator being a mortal. Fortunately for Gary his gamer friends came along for the ride, unfortunately those friends currently believe themselves to be their RPG characters. Waking his friends to their true selves becomes an important part of Gary’s efforts to game his own system. Along the way Gary learns a new appreciation for his friends’ complaints about some of his gaming tendencies. For example, why didn’t Gary make healing magic a thing in this world?
Bottom line: The series was easily worth the read but I have my doubts about the individual books.