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Mutants & Masterminds RPG

Superteam Handbook: A Mutants & Masterminds Sourcebook

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Champions Assemble!

No hero can stand up to every challenge alone; nor should they! Legendary heroics demand teamwork, and teamwork demands a team. Are you a super-powered minority fighting to protect a world that fears you? A family of gene-freaks trying to scrape by? Or super-powered ex-cons trying to do right? Whatever brings you together, your teammates are your friends, rivals, co-workers, and family all in one—with all the love and hate that implies. But together you can achieve incredible things none of you could alone. Whether a ragtag band of vigilantes falls in together by accident or Earth’s greatest protectors train to work as a single unit, heroes are always more than the sum of their parts!

The Superteam Handbook sourcebook for Mutants & Masterminds puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Understand what it means to be a team and form a common identity and responsibility, and when to buck the system and rebel. Learn the ins and outs of not just cooperation. Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options.

In addition to new game material, the Superteam Handbook presents eight pre-made hero teams—ranging from PL 5 to PL 12—to serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the urban jungle safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your giant robot as a member of MagnaForce? Whatever you choose, your friends stand by your side!

All for One. One for All.

160 pages, Hardcover

First published November 11, 2019

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About the author

Crystal Frasier

102 books69 followers
Crystal Frasier is a passionate developer and writer with twenty years experience in comics, prose, and games.

Socially-minded and team-oriented, Crystal loves working with diverse groups to create new worlds where everyone and anyone can feel like a hero.

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Displaying 1 - 2 of 2 reviews
Profile Image for 'Nathan Burgoine.
Author 50 books462 followers
April 6, 2021
I really enjoyed this, from both a crunch and fluff perspective. On the crunch side, there are a few new advantages and some great takeaways on how to help players organize a superhero team (by tactical role and by personality type) with great examples that follow—including some kick-butt "homage" teams that had me chuckling, like the mutant martial art rabbit teenagers, and the five kids who find mechanized fantastical beasts who can form up into one giant robot.

From the fluff side, ever example had an idea or two to play with, and pretty much every idea centred around superhero teams explored in the book comes with practical advice for narrators and adventure seed ideas.

As a sidenote, can I continue to express just how happy I am with how incredibly queer-inclusive all the Mutants & Masterminds books seem to be? A nonbinary hero writeup, a bi hero, not plot points... all just so very casually present. It's so damn refreshing.
Profile Image for Thomas Bijok.
11 reviews3 followers
May 14, 2021
A great addition if you want more options when it comes to building your superhero team.

The opening chapters breakdown the concept of super teams and different roles that heroes take up within them. This can really help when your group is trying to build a well rounded team with intersecting specialisations and functions.

New advantages, skills and, powers have been expanded around the theme of teamwork for PC’s to invest in.

Much of the book is taken up with examples of different super team concepts. These can be played straight out of the book or used as inspiration for your group.

Most of them are analogues to prominent teams in other superhero media. The book really demonstrates how flexible the M&M system is, showing teams that run from super spies up to world protectors and mecha warriors.

Not essential but worth it if you want to find more options for your group.
Displaying 1 - 2 of 2 reviews

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