"Throw off the shackles of mortality as soon as you're able. Become a legend."
A gathering of ne'er do wells. A concord waiting to be struck. In the city of Tressia, the leaders of the criminal underworld stand on the verge of an unprecedented alliance - one mortared in the blood of their greatest enemies. An age-old game of ambition and misdirection beckons... But who are the players, and who are the pawns? And what's really at stake?
Lord Solomon knows. Or at least he thinks he does. But the same holds true of each of his rivals. As the pieces begin their slow, intricate dance, Solomon has to face the possibility that, just for once, he might have been outplayed...
Matthew Ward is a writer, cat-servant and owner of more musical instruments than he can actually play (and considerably more than he can play well). He’s afflicted with an obsession for old places – castles, historic cities and the London Underground chief amongst them – and should probably cultivate more interests to help expand out his author biography.
After a decade serving as a principal architect for Games Workshop’s Warhammer and Warhammer 40,000 properties, Matthew embarked on an adventure to tell stories set in worlds of his own design. He lives near Nottingham with his extremely patient wife – as well as a pride of attention-seeking cats – and writes to entertain anyone who feels there’s not enough magic in the world.
It got better at the end, and I am intrigued about the potential story for the main series, but I'm not sold on the author's ability to tell that story...
Maybe, I'll add it to my list for a long term read.