Ultima Online is the video game I've thought the most about over the years. Ever since logging in sometime around 2001, this game captured my imagination and stole an incredible number of hours out of my life. I'm one of those people who kept chasing the high, playing on player-run servers in college and a bit beyond, but nothing ever compared to those early days. Whether it was RPing a pirate, an orc, or just wandering around trying to be a self-sustainable archer/bowyer/tailor, UO was exceptionally unique.
This book does a wonderful job capturing what was so great about UO, and even hits on many of the things that were not so great. It certainly shies away from casting too much blame, and even though this book is clearly a love letter to UO, I wish there had been a bit more discussion on just why MMOs are not the "it" thing in gaming anymore. I found that every "replacement" MMO that's mentioned in these pages has been terribly reviewed.
Locher does a good job of compiling all kinds of different stories, ranging from simple stories where some people had a lot of unique fun to people getting married thanks to this game, or launching a career, or using it to stay in touch with friends as they all grew up and had kids of their own.
It's hard to talk about a game of this age without sounding like an old guy, and in many cases the stories in this book are in fact told by old guys looking back on their youth. UO is one of the first online games that has been around long enough for its players to be "old" (at one point Locher points out that UO is old enough to drink), and digital aging is a fascinating concept that I feel hasn't been explored very much. In one story told in this book, an 80 year-old woman celebrated her birthday in-game, surrounded by all of her family, also in-game, who listened as she told stories of PKing noobs back in the day.
There were multiple times, while reading this, that I thought about playing UO again. Locher says it well at a few points throughout, talking about how you can't go back to those times. Even if the game still (miraculously) exists, the playerbase is completely different, and - more importantly - you have changed. All we can do is look back and celebrate what made this game unique, and be happy that we were there to experience it while it was great.