From the back of Viridian Gate Online: Cataclysm (Book 1)
An extinction-level asteroid, 213 Astraea, is cannonballing toward Earth. Collision, imminent. An international team of scientists is working around the clock to avert the cataclysm—few are optimistic. World governments are preparing for impact with deep earth bio-dome bunkers, but only a select few lottery winners will be saved.
Jack Mitchel, a thirty-two-year-old EMT living in a tiny studio apartment on the West Coast, isn’t one of those winners.
Still, there might be a way for him to survive Astraea: a slim chance, requiring a radical leap of faith. Through a connection at Osmark Technologies, Jack’s acquired a NexGenVR capsule and with it, a one-way ticket to the brand-new, ultra-immersive, fantasy-based VRMMORPG, Viridian Gate Online. Taking that leap of faith, though, means permanently trapping his mind in the game, killing his body in the process.
Worse, one in six die during the transition, and even if Jack beats the odds, he’ll have to navigate a fantastical world filled with vicious monsters, domineering AIs, and cutthroat players. And when Jack stumbles upon a secret conspiracy to sell off virtual real estate to the ultrawealthy—transforming V.G.O. into a new feudal dark age—the deadly creatures inhabiting Viridian Gate’s expansive dungeons will be the least of his concerns.
If Jack can’t game the system, he’s going to be trading in a quick death for a long, brutal one …
James Hunter is a full-time ink slinger, a member of SFWA, and the bestselling author of Vigil Bound, Rogue Dungeon, Shadowcroft Academy, Bibliomancer (The Completionist Chronicles Expanded Universe), and the litRPG epic Viridian Gate Online! In addition to writing, James also runs Shadow Alley Press, an industry leader that specializes in publishing LitRPG, Fantasy, and selection Science Fiction.
James is a former Marine Corps Sergeant, combat veteran, and pirate hunter (seriously). He’s also a member of The Royal Order of the Shellback—’cause that’s totally a real thing. And a spaceship captain, can’t forget that. Okay … the last one probably isn’t true. When not writing or spending time with family, James occasionally finds time to eat and sleep.
I love this series and it is truly a LitRPG treasure however there are several editing errors throughout it that could have been easily caught with some more careful editing that had me having to put the book down for a little bit so that I could step away and remember that I was reading for pleasure and not for my job as a professional editor.
This is a great series where your class is as perfect for you as possible, but the new world isn't quite as perfect as your class. With twists and turns and one inside contact and one nice act can completely change everything. Even the little things count on big ways here in VGO.
James has found a way to make a game world real, for the characters and for us. Choices have consequences, but the books don’t forget to include the fun of living in a game.