Set against the epic backdrop of a world at war with myths and legends brought to life, Mythborn 2 continues the sweeping saga of Arek Winterthorn, wayward apprentice of the eldritch Way as he struggles to survive in the demon realm of Arcadia. Accompanied by Prince Niall Galadine, he searches for his father, unaware he is the prize in a war between Highlord Valarius Galadine’s warforged elves and Lady Lilyth’s demonic Furies. One seeks to possess him, the other to use him as a weapon. Behind all this lies Sovereign, the maker and unmaker of these two worlds, waiting to see who will win, and who will die.
V. (VJ) Lakshman grew up in Bangkok, Thailand, where he first discovered his love of the martial arts, mythological heroes, and exotic lands, all of which influenced the development of characters and the world in his debut fantasy series, Mythborn – Fate of the Sovereign.
When he was nine, his father took him to a martial arts exhibition, and his life was changed forever. He spent the next forty years mastering the arts of hand-to-hand, grappling, and weapons combat. His dedication to the martial arts and thousands of combat hours fighting opponents across three continents helped shape the authenticity of the martial philosophy and realistic fighting found throughout the Mythborn series.
As a young man, VJ also became fascinated with popular role-playing games such as, Dungeons & DragonsTM, RuneQuestTM, TravellerTM, and ChampionsTM. Much of his high school and college time was spent playing games with friends and dreaming up new worlds within which to adventure. His mind was filled with forgotten worlds, mythical creatures, and dreaming of ages where adventure awaited those daring enough to try.
In 1982, VJ joined Bethesda Softworks as an Executive Producer and Lead Designer, with a vision to create a new and exciting digital role-playing game system. This resulted in the creation of, The Elder Scrolls franchise, re-envisioning the fantasy role playing genre and redefining its reach and popularity. The Elder Scrolls and its subsequent iterations like Skyrim, quickly became and remains the world’s definitive role-playing games, enjoyed by hundreds of millions of fans.
Over the next few decades VJ pursued his interest in video game design and is responsible for over eighty-five well known digital entertainment properties, which have garnered over $1B in lifetime sales.
These rich and immersive life experiences led to his conception and authorship of a rich and exciting new fantasy series known as Mythborn, a world where dreams become reality. While completing the Mythborn saga, VJ is working diligently on the design for an ground-breaking new interactive video game, a television pilot, and a graphic novel, all to complement the world of Mythborn and the characters within.
His educational experience includes graduation from George Washington University and from the Harvard Business School’s elite General Manager Program. His martial arts experience includes extensive training in karate, close combat grappling, kendo, a type of traditional Japanese swordsmanship.
When VJ is not writing, training, or creating video games, he enjoys traveling, researching interesting facts on the internet, long-distance cycling, and taking various things in the house apart. Putting everything back together is the job of a future, better, version of himself – hopefully one who knows how to read the instruction.
Better than the first, but still has some weaknesses.
As the second book in what I assume is a trilogy, this book was written with a better cadence, as well as better character development. The first book severely lacked both in my estimation.
World building is improved it the second book as well. Although there are elements of disparity in the plot that I know are intentional, it leads to confusion at times.
The second half of the book seems rushed and contains many editing errors...mainly spelling errors, but I noticed quite a few uses of incorrect words. It's distracting but not a glaring issue.
Overall, this is a book with a completely different fantasy realm that shows true imagination and decent writing.
For the author: Why did you not update the "glossary" with the new changes in the characters? As your characters develop, some of them have had extreme changes and the definitions really don't fit anymore. Take Arek for example, is he still a null as described?
My main complaint is still the numerous twists of the plot that confuse the main goal of the characters, but the writing is riveting enough for me to see how this ends, if only to make sense of the first book in the series, which I found confounding.
A great next chapter in the series. That said, the number of characters and their relationships to each other is dizzying sometimes. But I love the story and often get so absorbed in the world several hours will go by without notice. Looking forward to the next installment.