Librarian's Note: An alternate cover for this ASIN can be found here
When Krista and Devin first started playing Glendaria Awakens, they had no idea that they would end up in charge of operating a dungeon. Now, after leveling up, they have a crisis on their hands.
A new item, a Dungeon Core, is now the target of every guild in the game. If the Core is stolen and kept away for a length of time, they will cease to exist. Devin must find enough powerful monsters to put into the dungeon while Krista has to build the perfect floor to keep them away from their only hope of surviving.
All of this and they have to try to co-exist with their new guardian.
Much better than the first and I loved the first. I would love to see the buildings and NPCs, but the author is a big tease.
The character dynamics are much better. Another viewpoint is neat too.
I think the only mistake, what I call the Eragon Gambit, but goes by another name. Is having a too powerful enemy, that it becomes impossible to compete and when the good guys inevitably do defeat the big bad, through some quirk or fool move on the part of the enemy. Hubris will be your downfall.
Given the length and cheerfully depressing style, I still look forward to the next book. Even if I really just want dungeon NPCs and buildings.
The author has clearly leveled up his writing since book one.
My biggest gripe on the first one was the fact that there was such a plethora of tables, some of them repeated multiple times, for such a short book. I'm glad to see that this has been worked on and the story itself hasn't suffered from this fundamental change.
I didn't really care for the Guardian and a lot of her reasons for doing something are "because she's crazy", and since she's such an integral part of the story, it just felt like this was a softball over the plate sorta situation.
I'll be starting on the next book shortly, but the author and the story has a lot of potential.
The main issue with this book is the horrendous choices being made by the main characters. Initially portrayed as childhood best friends, the have devil's into pointless cliches that embrace every idiotic bumbling romance trope. There is no continuity between the gamer aspects and character aspects of this book. I will read the last one to give the entire series a chance, but I have very low expectations.
Really struggling with this series. The writing style just isn't that great, the setting is nothing special, and I'm just not getting into the characters. The addition of the dungeon core pushes some tension on things but it feels too artificial. What's the end game for this series, are they just trying to surivie?
If you like LitRPG’s then you will enjoy this series. I just finished book two and chomping at the bit for book three. The story is certainly different and worth getting into.
This started to sound like Brooks' later works. It was a big improvement from the first book. Knowing it was a trilogy, it was a little bit easy to predict, but it was still a fun read. I am looking forward to taking on the final book.
It was interesting that the first Dungeon defender had the Hotts for Devin. And Krista’s reaction to it was understandable. She saw him as a brother, but maybe a little more.
There are a lot of good dungeon diving elements in this book with dungeon developing. The love story develops a little with a little crazy added to it. All around though the book was a lot of fun.