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Making 8-bit Arcade Games in C

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Learn how to reprogram Golden Age 8-bit arcade games with your own game! We'll learn about the C programming language and compile code for the Z80 CPU, targeting these platforms: Midway 8080 (Space Invaders) VIC Dual (Carnival) Galaxian/Scramble (Namco) Atari Color Vector, Williams (Defender, Robotron). We'll describe the video and sound hardware for each platform, and make some simple games. You can use the 8bitworkshop.com IDE to compile your C programs and play them right in the browser!

Kindle Edition

Published April 29, 2017

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About the author

Steven Hugg

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Profile Image for Colin Hoad.
241 reviews2 followers
December 17, 2020
This is a good book and really whets the appetite for programming 8-bit games. It is essentially a guidebook to the author's online emulators that he created to demonstrate writing games in C using various 8-bit machines. Treat this book as it was intended to be used, namely as a resource to get the most out of Steven Hugg's website and his impressive emulated environments. It also helps if you already have a basic grasp of the C programming language, since this is not a "how to" book for C itself. Overall I enjoyed it and learnt quite a few tips about 8-bit programming in general.
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