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Pathfinder Player Companion

Pathfinder Player Companion: Legacy of Dragons

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The Power of Dragons Is Yours

Few creatures inspire greater awe than dragons, and Pathfinder Player Companion: Legacy of Dragons dives into the ripples left in these mighty creatures' wake. Whether they help or harm, dragons make a lasting impression, from the legends and philosophies they inspire to the bloodlines they foster.

Inside this book you'll find:

- New archetypes ranging from the dragonheir scion to the wyrmwitch, allowing players to access draconic appearances as well as lore, powers, and spells.
- Ways for characters to enlist drakes and lesser dragons to serve as allies, improved familiars, and even flying mounts.
- New draconic bloodlines for bloodragers and sorcerers, allowing eldritch abilities based on esoteric, imperial, outer, and primal dragons.

Cover art by Tyler Walpole

32 pages, Paperback

First published August 4, 2016

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About the author

Crystal Frasier

102 books69 followers
Crystal Frasier is a passionate developer and writer with twenty years experience in comics, prose, and games.

Socially-minded and team-oriented, Crystal loves working with diverse groups to create new worlds where everyone and anyone can feel like a hero.

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Displaying 1 - 2 of 2 reviews
Profile Image for Charles Gory.
63 reviews
October 14, 2016
Not bad, a fast read, so interesting ideas but nothing that really grabbed me. The Crunch was there but it was not so fluffy.
Profile Image for G. Tyler.
72 reviews6 followers
July 29, 2016
An overall solid read, legacy of Dragons is a return to form for the legacy line with 32 pages of archetypes, spells, and dragons! for players to explore and find new use for in their character creation schemes. From new spells that let you turn into the alien outer dragons to whole new writeups for the draconic bloodlines to include the near half dozen new True Dragon types like the chinese Imperial/Lung Dragons and the Occult Esoteric Dragons the whole thing feels packed to the gills with cool shit to play with. Of special note is the new Dragonheir Scion. A Fighter Archetype the Scion is an amazing example of high fantasy concepts applied to martial classes. The fighter slowly becomes a living half dragon, growing scales and being able to call upon his blood's magic to wreath his weapons in their iconic energies while terrifying his enemies with his very presence. All that and all you really lose is Armor Training and some Feats!

This is a fighter archetype done right Paizo! I want to see more like this and with other creatures! Take this and give me damned magus', fighters, and cavaliers who become more like devils, vampire sworn fighters who can feed on the dead for power and become more ghoul like as they go, and fey trained swashbucklers who's dealings with the fairfolk make them spritely fighters of deadly dances. This is the mark for where to go next guys take this in with hungry minds!

The crowning achievement of this book is the drake companions, lesser dragons that have become willing to follow around an adventurer foolish enough to try to ally with a lizard just as willing to eat them as taking orders.The Drakes follow the same structure as animal companions but with their own dragon stats meaning d12 hit dice and fast BAB progression and a new suite of abilities for the characters to invest in as they grow, allowing PCs to build their own custom Drakes to stalk into combat beside them initially as tiny (and likely flightless) pissed off lizards and end as elephant sized lightning breathing death machines that carry you across the battlefield like the angry storm of war! Unfortunately, though the drakes themselves have few flaws (the lack of energy resistances of any type seems a major misstep if not an editorial error) the archetypes that give them to you have some major issues with most of them dumping huge swaths of base abilities just to get them. Druids lose nature bond, wild empathy, woodland stride, venom immunity, a thousand faces, and timeless body and dropping wild shape for a nerfed version that makes them a sort of half-dragon light; Paladins give up channel energy, aura of justice, aura of righteousness, additional uses per day of smite evil gained at 4th/10th/& 16th, mercies at 6th/12th/& 18th, and the assumed divine bond. Worst of all though is the Cavalier who, in order to get a dragon mount literally gives up EVERY ABILITY HE HAS save challenge and orders and even the latter is limited to a small list and whatever your GM approves of. That's huge and though the dragon is good the other limiters put in place by the drake companion mechanics presented within the book like its limited drake powers and inability to easily replace them should they fall does more than enough to limit these guys that this level of class ability slash and burn feels excessive. Now some of the others like the Shaman archetype fair better but in general the Drake companion feels like an albatross tied around the neck of many of the classes that get them, weighing down the class so much by fear of overpowering the base class that it overcompensates and nerfs them into mediocrity or oblivion in the case of the Cavalier.

This right here is what cut a star off this recommendation and if I had the ability at least another half star. Fortunately the new bloodlines, feats, and some absolutely amazing archetypes that aren't connected to the drakes saves this book from mediocrity but don't make up for egregious oversight here with those archetypes that manage to actually get drake companions yet suffer under slash & burn archetype design.
Displaying 1 - 2 of 2 reviews