Figure out how to debug code, solve problems and use algorithms with this simple and easy to follow guide designed to help develop your coding skills. The first book in the How to Code series explains how to give instructions and turn instructions into code through clear and concise information, teamed with simple and practical tasks. From drawing shapes to giving instructions in code to building games, this straightforward guide is full of fun, hands-on coding projects that will have you confident in coding in no time!
Wainewright, Max How to Code: Level 1 & 2, 32 pgs. Quatro Library, 2017. $10. This is a review of Books 1 and 2. Book one provides foundational knowledge of computers and coding. It takes readers through some basic paper and pencil exercises that provide the basics of coding; such as putting the process of making breakfast in order and a games that can be played with a friend. Then in moves into coding programs that are free online Logo and Scratch. The illustrations are darling, fun, and incredibly useful. Book two delves into coding games in scratch using loops and adding sound effects. Each book includes a bit about debugging as well.
This is a perfect series for 3-6th graders who have access to a home computer and are interested in coding. I have a run on books like this at my school after we participate in the annual December Hour of Code event. If I had been allowed to take computer language classes instead of French in high school (let alone started in elementary!) –my life may have taken a more technical and intriguing path! Students will love the carefully chosen activities and the little characters who participate in the book, making it engaging and fun to progress through how-to book.
The pictures felt overwhelming and busy. However there were some fun gamess and it offered a great way to understand what coding is through application of hands on experiences and examples.
Very informative about how to code. It would be great for people who want to start to code but don't know how to and is great to show the kids how the websites they visit are made of.
This is the first of a four-book series on computer coding, and covers the most basic coding concepts. The first part of the book explains the difference between input and output and describes the importance of giving clear instructions. The book then goes on to give instructions in using Scratch and Logo. Instructions are clearly and simply written, and I appreciated that each concept is explained in multiple ways to ensure understanding. The only downside is that the very busy layout of the book might be overwhelming for some readers, but the sheer amount of information given more than makes up for that.
Clear language and easy to follow steps introduce the basics of coding in analog and digital exercises. Good for kids with basic geometric math understanding (degrees of 0, 90, 180, and 360, shapes and distance).
Also, I am absolutely delighted that the robotic guide through the book is named Ada, after Ada Lovelace, and that her namesake is the single reference to gender made through the entire book: all of the writing and instruction is in the second person.