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The Hobbits of the Shire did not always dwell in peace and prosperity. Their beginnings in the Glennen were characterized by frugal living, hidden residences, and terror of the Necromancer's growing presence. Crossing the Misty Mountains to escape his Shadow, they encountered the arrogance and ridicule of Men along with the perils of the wide world. The Shire was granted to the Halflings by King Argeleb II as their new homeland, but even then they faced strife from within and without. The Hobbit tribes of the Tooks, Pendles, and the Bucks were at odds continuously. And the Lords of House Tarma coveted the Halfling territory. Adventurers who visit the Shire will need to keep their blades loose in the scabbard — feuding Hobbit clans, proud and greedy nobles, strange remnants from the Elder Days, and roving bandits all threaten the unwary. The Shire includes complete stats for MERP, the Lord of the Rings Adventure Game, and Rolemaster.

The Shire features:
• Color Maps — vivid renditions of the Shire in T.A. 1640 and in T.A. 3018.
• The Glennen — the mountain slopes and river valleys where the ancient Hobbits first lifted their faces to the sun, paddled their cockle-boats, and shrank from the Shadow that gathered in the East.
• Siragalë — the rolling hills that would one day become the Shire, but were first roamed by the Sirannar, a reclusive branch of Nando Elves.
• The Shire Grant — an account of the unique political tangle that culminated in the gift of the Shire to the Hobbits from the Arthadan King Argeleb II.
• The Shire of Bilbo's Day — that pocket of tranquility guarded secretly by the Rangers of the North.
• The Took-Thains — the chieftains of that adventurous family of Hobbits from whose lineage sprang Bilbo and Frodo.
• Hobbits — the renowned heroes Merry, Pippin, and Sam, as well as more anonymous personalities with an equal measure of bravery, Kocho Kurl, Molly Boffin, Gresham Shaper, and others.
• Sites — smials and hamlets of the Hobbits, tree-garths of the dwindling Sirannar, and manors of the Dúnedain.
• Adventures — join the Periwott Halflings in their struggle with unexpected guests; an Orc ambush camped on the doorstep; discover the malevolent aims of the "Nackers", bogies with sharp fangs and claws who haunt the nights in the Marish; learn the origins of the great wolf that witnessed riots and stonings, proof that the passions of the Elder Days still breath their peril into the tame lands of even the Shire.

276 pages, Paperback

First published January 1, 1995

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