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Scrye Collectible Card Game Checklist and Price Guide

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With listings and prices for over 60,000 cards, this text catalogues every collectible card game ever released, including Magic and Pokemon.

432 pages, Paperback

First published March 1, 2001

25 people want to read

About the author

John Jackson Miller

346 books1,004 followers
New York Times bestselling author John Jackson Miller has spent a lifetime immersed in science fiction. His Star Trek novels include the Discovery – Die Standing, the acclaimed novel Discovery — The Enterprise War, the Prey trilogy, and Takedown. His Star Wars novels include A New Dawn, Kenobi, Knight Errant, Lost Tribe of the Sith, and the Knights of the Old Republic comics, available from Marvel as Legends: The Old Republic.

He’s written comics and prose for Halo, Iron Man, Simpsons, Conan, Planet of the Apes, and Mass Effect, with recent graphic novels for Battlestar Galactica, Dumbo, and The Lion King. Production notes on all his works can be found at his fiction site.

He is also a comics industry historian, specializing in studying comic-book circulation as presented on his website, Comichron.. He also coauthored the Standard Catalog of Comic Books series.

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Author 5 books7 followers
March 8, 2011
This is a price guide from 2001 for CCG's - "Customizable Card Games." Or another way of saying it: Cards that are bought in random packs (like baseball cards) and then shuffled together into varying decks to make a game. Every game is different, every time.

But why review an old price guide?

This price guide includes a rather lengthy (10+ pages) introduction on how the CCG industry began with Magic: The Gathering in 1993, exploded to a billion dollar industry within a couple of years, and then waned. It also includes short essays about each game before the price listings, and covers new releases up to 2001. The essays discuss which sets changed the industry, which sets hurt the industry, and how this new gaming fad was received by everyone else who wasn't a gamer (i.e. concerned parents).

I was a teenager and a general gaming nerd during many of the years covered in this book and so, of course, found all of this fascinating.

Recommended if you're a gaming nerd like me - especially if you've ever been into a CCG. It's a fun walk down memory lane. I found this book in our public library and picked it up on a whim. As geeky as it sounds, I've been engrossed.

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