Prepare for Unreal Engine 5! Learn the fundamentals of the C++ programming language as well as Unreal Engine’s code base for creating and packaging a complete hack and slash action game. Implement combat, AI and Behavior Trees, animation, gameplay mechanics, interfaces and delegates, collision and physics, ray casting, game saving, menu and HUD creation via UMG, and much more.
This is a good introduction and I learnt something from it. So thank you. It could have been a great one. A few constructive suggestions. 1. The C++ section is too short and terse to actually learn C++ programming from. Only good if you know it already so not that useful really. 2. The code examples are really badly formatted. No effort made at all. 3. More conceptual and less recipe-like is always a good idea. I am looking for understanding. Not cut and paste examples. 4. It felt like there was a rush to finish at the end. Descriptions got more terse. The material thinner. For example AI in all of 20 pages or so. Really. Still is is always too easy to be critical. There is plenty of solid information on the basics, great book for a beginner.