Instead of laying low, Stone McGracen beat up some corrupt paladins, and now everything is on fire.
Stone's moment of triumph is quickly squashed as real power makes its presence known. Stuck between equally bad options, the party is forced to flee into a dungeon far beyond their capabilities. The cryptic dungeon offers unlimited respawns, but the monsters gain levels over time. Can the party find the edge they need to escape, or is Stone's quest to free the Goddess over before it can begin? Follow Stone and company as they learn what it takes to gain control of their destiny in Sol Anchor Book 3!
About the Sol Anchor is a table-top-inspired LitRPG saga with a healthy mix of humor, magic, and mystery with a big dollop of fantasy combat on top! Follow Stone as he navigates levels, loot, skills, dungeons, and everything that makes GameLit so awesome. Sink your teeth into something a bit out of the norm in Sol Anchor!
I'm really enjoying the series and excited to see where it goes. There's a lot of work out into the world and it shows as we find out more about what is going on. My only issue is that the book needs a good chunk of editing work. There are a bunch of typos and spots where it doesn't make sense or loses cohesion.
Sol Anchor Book 3 raises the stakes in all the right ways, delivering an action packed continuation of this table top inspired LitRPG saga. What begins as Stone McGracen’s bold (and reckless) act of beating up corrupt paladins quickly spirals into chaos, proving once again that victories in this world never come without consequences.
I thoroughly enjoyed this. The story has inane solutions to common storylines. Why follow generic tropes when a good murderbird or ballista halfling will save the day?