Alex has only got this far in life by living off her wits. Well, that and an ability to see glimpses of the future – a useful talent when you need to stay one step ahead of the law.
Then a robbery goes wrong, and her path is set on a collision course with the enigmatic teen millionaire Colman Reece. Like Alex, Cole is a Temporal – someone who can manipulate time – and he needs Alex's help for a heist that only she can pull off.
But with the clock ticking, the sinister Temple on their tail and the hunt for a mysterious weapon underway, Alex soon learns that even being able to see the future doesn't always give you the winning hand...
The first in an action-packed new series, perfect for fans of ARTEMIS FOWL, ALEX RIDER and LOCKWOOD AND CO.
After a robbery gone wrong, 14 year old reputable thief Alex Wintour is saved by Cole, a cocky teenager in a pimped-out Porsche who promises to change her life. It turns out she’s part of a secret world where people known as Temporals have the ability to manipulate time. Alex can see the future in flashes - projections. Cole enlists her help to steal something from the authoritative and controlling Temple.
This reminded me a lot of Artemis Fowl. A secret world. Gadgets and tech and high speed chases. A ‘personal responsible adult’ who accompanies Cole to allow him to carry out all his nefarious plans.
Alex is extremely funny. She’s witty, sharp, and untrusting with a past that seems dark and lonely.
”Ms Wintour," said Lynch almost sympathetically, "you seem to be labouring under the illusion that this is some sort of game. And perhaps it is. But I assure you it's not the one you think you are playing. It would be in your interest to take what I have to say very seriously." “Well, it's hard to take you seriously dressed as a bible salesman, but I'll try."
With a concept such as time, there is the possibility of falling into self-made traps. If you can see the future, control time, etc, there must be clearly established rules and barriers which can be hard to satisfyingly accomplish in such a short book meant for younger readers. However, I found this was handled fairly well!
There were a few discrepancies - a working phone after falling into a river, suddenly incredibly powered and able to fight off trained grown adults etc… However, with a YA meaning slightly on the younger side, this is mostly to be expected.
Packed action sequences, snarky comments, twists, revelations, and a mean cliffhanger, this is an author to keep an eye on!
I am rounding up to three stars bearing in mind I think a younger audience would receive this better.
”That's why they call the present a gift, right?"
Thank you to Little Tiger for providing me with a physical arc in exchange for a review!
In case those in the publishing industry worry that comps are a bad method of selling books, this already had me at the LOCKWOOD & CO. comparison.
Fourteen-year-old Alex Wintour is already a seasoned member of London’s criminal underworld - aided by her strange ability to see glimpses of the future. However, when a robbery goes wrong and even the ability to look ahead in time doesn’t help, it’s an encounter with teen millionare Colman Reece which saves Alex’s skin. Like Alex, Colman is a Temporal - someone who can manipulate the flow of time - and he has a bone to pick with the mysterious Temple, which governs Temporal society. A hunt for a mysterious weapon begins: but how useful is an ability to manipulate time when everyone else can do it too?
Part sci-fi, part dystopia, part heist novel, WINTOUR’S GAME begins with a bang and keeps up the pace for its entire run. The paperback edition - using the Netgalley typeset proof as a basis for this judgement - runs to just over 200 pages (I haven’t yet seen a copy of it out in the wild, so to speak, but I imagine it’s a slim volume on most bookshop shelves), and there’s a hell of a lot to pack into it. However, there’s a real demand for shorter YA in the market at the moment - even some contemporary YAs can sometimes reach over 400 pages, which is a real marathon for some readers, and a frequent discussion among librarians and educators online concerns how teen readers often borrow shorter books and graphic novels in greater numbers - so this is a factor that really works in its favour. Protagonist Alex is also noticeably younger than many YA protagonists of novels published recently, which is another real selling point for the book: while seventeen and eighteen-year-olds often dominate books with speculative elements, Alex is fourteen, and it’s really refreshing to read a YA with a protagonist at the lower-end of the age category’s target audience. In this regard, WINTOUR’S GAME stands out within the wider market before the reader finishes the first chapter.
As far as protagonists go, Alex is a really fun one to read from the moment she commits her first on-page burglary. Sometimes characters in YA have a habit of reading much older than they are, but there’s no issue in reading Alex as a fourteen-year-old, and she manages to be both fun and authentic without either of these attributes outbalancing the other: she’s witty, a bit prickly, full of snark, and still has elements of teenage insecurity when events go a bit south. Her habit of deliberately driving people up the wall is also particularly fun to read (despite how irritating I imagine the real-world version would be), and it’s repeatedly satisfying to read her verbal cut-downs of numerous sinister or downright creepy villains. It’s always great to have some lovable rogues to experience a narrative with (after all, SIX OF CROWS hasn’t been enduringly popular out of sheer luck), and it’s a relief to see Alex join this gang of literary ruffians (which I say as affectionately as possible).
The action and pacing of the novel can only really be described as ‘breakneck’. From the opening pages, we fall straight into an action-heavy, cinematic narrative, and it rarely, if ever, lets up; this isn’t the novel for breathing space or leisurely contemplation! A particularly interesting contextual detail concerns the author’s experience in television camera-work, and this is something which really makes itself apparent in the writing. Tangible and vivid, the action speeds along and is constructed in such a way that we can almost see these camera angles switching, which creates a really interesting method of storytelling. However, sometimes the plot jets along so fast that it’s hard to keep up - Alex often gives the impression that she’s liable to leave the reader behind if they don’t tether themselves to her quick enough (more on that in a minute) - and sometimes it’s necessary to reread sections to glean precise details of what exactly is happening. However, going back to my previous point about YA page-count, I imagine this is a useful hooking mechanism for reluctant readers, and readers (particularly boys) who find action a motivating factor behind engaging with a book: quite literally, you blink and we’ve moved somewhere else - in both location and time.
Sci-fi often forks in two distinct ways - the first is the very theory and jargon-heavy version, where the intricacies of the world take real priority, while the second introduces us to some new words and lets us engage with the characters as a priority. In terms of WINTOUR’S GAME, we’re given the second variety. We do get some sci-fi jargon as Alex is introduced to the Temporal world (as we are, by extension), but it’s kept at a noticeable minimum to be accessible and to not bog down the jet-fuelled narrative pace we’re introduced to early on. However, due to the short run-time (likely the wrong term, but it fits the film and TV lexical theme, so I’m keeping it), it does sometimes feel like we fly through these definitions, without them being left to sit so we can absorb them - as we discover precisely what Cole means by a Chronolith, we’re already planning how to steal it. The most effective concept we’re introduced to is that of the temporal tether, a device or object which emits a steady rhythm in order to allow a Temporal to know where precisely in the flow of time they currently exist within (especially useful for Alex, an oracle whose abilities extend to viewing scenes from the future). It’s really nicely woven into the narrative, and over the course of the 220 pages we get to see both its strengths and weaknesses: how I do love when authors demonstrate the limits of power in their worldbuilding! Speaking of worldbuilding, the settings are rendered really nicely - again with the camera theme, which means the narration is very clear with precisely how we view these settings, and so consequently guides our gaze - from the run-down theatre which hosts the central gang of thieves, the sleek and sinister Temporal Temple, to Cole’s expensive, AI-powered penthouse.
In many ways, WINTOUR’S GAME reads like a screenplay. Much of the focus is on concrete events and how we switch between them, with the addition of plenty of uniquely typeset onomatopoeias (how’s that for a high-scoring Scrabble word?) which benefits this very cinematic approach to action: however, this sometimes means that we don’t get as much character interiority as I would have liked, and sometimes means that some characters are viewed almost through a remove. We don’t quite get to engage with Cole, teen prodigy Henry, or Temporal mentor Murray, in the same way as we do Alex - though Henry gets a nice little arc of increasing confidence in the final third. As befitting the first book in a series, however, there’s still plenty of mysteries for the rest of the trilogy, such as the finer details of Alex’s origin, or what’s really happened to Cole’s parents, which is a nice choice not merely from a cliffhanger perspective: it also makes the Temporal world seem increasingly bigger in terms of worldbuilding - Alex has as much to learn as we do - and gives it a sense of nuance. While later twists may be easy to decipher for more seasoned readers, they’re pretty nicely signposted, so this is more a case of anticipation than outright mystery.
Quick and commercial, WINTOUR’S GAME is a dynamic start to a younger YA trilogy which balances accessibility and action in an equally commercially-accessible London. Despite the speed at which we move along and finer details which are ironed out for the sake of narrative streamlining, it’s a book which fits numerous demands of current YA readers, especially boys who may find that the current market highlights the literary needs of teen girls, and those who want shorter, tangible texts to engage with. It’s one which I can imagine taking up places in school libraries throughout the UK and Ireland, not to mention in the minds of teens determined to decipher which form of Temporal they’d be. As for me, I’m still deciding.
*WINTOUR’S GAME was published by Little Tiger on the 1st August: remember to support your brick-and-mortar bookshops, particularly indies! Thank you to Little Tiger for an eArc in exchange for an honest review.
This was a really cool sci-fi dystopian(ish) following Alex Wintour, a scrappy 14 y/o who's managed to get by by stealing and kinda predicting the future, which is basically a necessity when you're, ya know, a teenage criminal who always needs to stay one step ahead of the law 🏃🏻♀️
When a robbery goes wrong, Alex finds herself in the motorcycle chase of her life- literally- because crash, land, and suddenly she's being grabbed by Coleman, teen millionaire and Temporal. Both can manipulate the passage of time and see into the future, and Cole needs her help!! I love a good heist mystery and this DELIVERED! Hunting down a mysterious weapon that can control time, uncovering a decades old conspiracy, time literally being a construct for these kids, a found family that's so 🥹🫶🏻 2 It was super fast paced, really engaging, and is the perfect read for anyone who was into Alex Rider or Conspiracy 365 as a kid (I very much was)!
There were some inconsistencies (it was mentioned that Alex couldn't read but then she can read her texts?) and some of the character relationships and plot points could have been developed more but none of this took away from my overall enjoyment of the story! I was hooked, and I can't wait for book2!! 🙂↕️
If you're looking for a great book for your classroom or just want to read about high speed chases and slightly unhinged kids manipulating the space time continuum? Pick this up! 🥰
I love heist novels and I am pleased to say Wintour’s Game ticked all my boxes. The writing is superb and fast paced. Personally I didn’t find it lost any plot due to the pace, something that can happen in novels (particularly YA). The characters are fantastic, I loved Alex so much. Cole was fun to read about as well and I loved the dynamic of the two.
I really enjoyed the world, or rather secret side of the world were some have the ability to alter and stop time and of course the gadgets. What is a heist novel without gadgets? This was really fun to read and I think part of this is thanks to the characters while the other is the writing and pacing. Alex was a brilliant protagonist who is witty and sharp. I really liked she stood up for herself.
I will definitely be recommending and hope we get more novels in the future set in this world and with Alex. I would definitely read them. Thank you to Netgalley and Little Tiger Group for the e-ARC. My review is completely honest and left voluntarily.
This book was ok and the plot was interesting but it was a bit cliched in all honesty. 'Big Twist ' with the main character being a weapon is just so predictable. Also, I know it's only book one but some of the plot points were a bit undeveloped like her ability to read texts but not newspapers? It got a bit repetitive if her listening to cole, running away, getting in trouble, getting saved and coming back. I mean how many times can that happen before it becomes the norm? I mean the story itself as in the idea and the view were nice and time twisting is always a good genre so it was nice, it just needs a few improvements. I have mixed feelings about whether the next book is worth it as my favourite characters are Cole and then Henry and I don't know how much of them we'll be seeing. I mean Alex is a nice character but pales in comparison to all the amazing side characters.
This entire review has been hidden because of spoilers.
A little repetitive in sections force-feeding plot points as if the reader is inept, more focussed proof reading would not have gone amiss and some of the dialogue was a bit stilted. A major disappointment was that the plot "twists" were not overly subtle. Two of them I had pegged from the start however this is a book for young adults and I read this as a 30 y/o so that may be due to my cynicism and age.
However it was still a fun, fluffy little read that helped distract me for a while from crap going on. Characterisation through profiles was paced well with indirect characterisation achieved through diction (accents, word choices) and mannerisms.
Probably wouldn't read again until the series is finished then read through all at once.
Really fun ride! It skews younger, maybe early teens, but that doesn't mean it shies away from subjects like parental loss or betrayal. The action is non-stop, from the opening theft that goes wrong to climatic chase in the final chapters. Part wish fulfilment, part adventure, the whole book is a sugar rush that I'd heartily recommend as Christmas gifts to your teen family members.
Action packed, breakneck speed of a novel that will have you hooked from the first page. Loved Alex. Can’t wait to read with my YA book club and am grateful for the opportunity provided by Little Tiger & Toppsta 🐯 📚
Brian Dungan’s Wintour’s Game is full of mystery, heists and time travel. Alex Wintour is originally a trained thief, her job made easier by her peculiar talent of guessing the future. She meets Cole, a millionaire abandoned by his parents, and Henry a girl who can hack into any data or computer needed. She is introduced to the world of Temporals, people who can control time with their own government body (the Temple) and set on the task of locating and stealing a magical Chronolith. As she begins to master her powers through fighting off the corrupt Temple, she makes close friends with a team of unstoppable teenagers who are determined to find the Chronolith before the Temple can use it for evil. Unfortunately, I felt quite lost with all the different characters and their powers, unsure who could do what. The book was very fast pace which felt the important information was rushed over to focus on the action. I was disappointed with the ‘big twist’ which we’ve seen in nearly every other ‘searching for a weapon’ book since the beginning of time. Even a young teenager would be able to figure it out. But, I did love the page formatting and use of different fonts and layouts to represent the different time manipulation periods. Alex’s character was quick witted and actually funny, rather than the forced sarcasm and overdone ‘badass’ lines which we see in a lot of younger fiction. Although I wasn’t amazed by the first book, I’ll still pick up the second after the cliffhanger despite it being blaringly obvious who Alex is speaking to.
Thank you to the Reading Agency for providing my book club copies in return for reviews.