I am an expatriate New Zealander who fell in love with an American and moved to the USA in 1996. We are now married and have two boys. I've fulfilled my lifelong dream to become a game designer and writer and after 22 years I've moved back to New Zealand with my family. I work for Fandom Tabletop as a creative director, leading the charge on new projects powered by the Cortex system that I have spent much of my career developing as a tabletop roleplaying game toolkit.
Chock-full of dragony goodness. This book is right up there with the Draconomicon. The book is heavy on dragon anatomy, psychology, etc. and very light on sample dragons and stat blocks, and there are ZERO lairs. I'm a little rusty on....3.5e? so its hard to tell how balanced draconic races like the Draconians are.
D&D has been making slow, slow progress away from things like racial modifiers (especially negative ones) and alignment requirements. Krynn, on the other hand, has always leaned hard into them, and is more on the cartoony side of high fantasy. Villains are uniformly evil for evil's sake, good guys are all good to a fault. The sheer variety of dragon beasties presented is staggering, but in the end they neatly line up like teams in a football game.
That being said, I wanted to read about dragons and this delivered. I'd love to play an all-draconian campaign one day, but that is literally the only campaign I'd ever want to play in this setting.