The Battle of Pelennor Fields supplement contains:
RULES New Warriors and Heroes for the forces of Good and Evil, including the dour-handed Rangers of the North, the courageous Knights of Dol Amroth, the deadly Hâsharii and the fearsome might of the Mûmakil.
SCENARIOS Seven lined scenarios that tell of the prologue to the Battle of Pelennor Fields, from the rise of Suladân the Serpent Lord and Imrahil's desperate defense of Harondor to the manipulations of the Hâsharii. A further four scenarios - allow players to reenact key scenes from the book and film as the Haradrim arrive upon the Pelennor.
MODELING TIPS Detailed advice on creating scenery for your games, as well as painting guides for the Haradrim and the Mûmakil.
Matthew Ward is a writer, cat-servant and owner of more musical instruments than he can actually play (and considerably more than he can play well). He’s afflicted with an obsession for old places – castles, historic cities and the London Underground chief amongst them – and should probably cultivate more interests to help expand out his author biography.
After a decade serving as a principal architect for Games Workshop’s Warhammer and Warhammer 40,000 properties, Matthew embarked on an adventure to tell stories set in worlds of his own design. He lives near Nottingham with his extremely patient wife – as well as a pride of attention-seeking cats – and writes to entertain anyone who feels there’s not enough magic in the world.
Since nobody has reviewed this book (other than give it a star rating), I thought I might as well take a crack at it even though I am in the position of just starting to become interested in Lord of the Rings minis and having not played the game yet.
What is The Battle of Pelennor Fields? It is a supplement for the Lord of the Rings Strategy Battle Game that is a miniature-driven wargame. This book contains rules for Dol Amroth, Harad, and Dunedain Rangers which were new at the time of release. You could get a more updated version of these rules in other books but if you want rules for these forces, they are here. There is also background on the different forces if you need a refresher of what they did in the Lord of the Rings book. In addition, the majority of the book describes a series of missions where the Haradrim take the center stage. The narrative is that you are a rising military commander trying to gain control of your people who have been oppressed by outside forces for many years. Some of the missions feature assassins facing a larger force which I thought was intriguing. The narrative is interesting and would definitely make for a fun campaign. There are also scenarios for playing out some of the key moments in Return of the King which is great as well. Games Workshop basically made up a lot of the Haradrim concepts and fiction in this book and I think it was all plausible. Unlike the orcs, the Haradrim are more misled than truly evil which is nice too and makes them appealing to use in the game.
Finally, there is a small amount of modeling advice for how to paint your Harad soldiers and Mumak. These sections are nice but not as detailed or as helpful as they could be. You may be able to find a better tutorial on Youtube if you do some digging. There are a lot of beautiful pictures that show off the new miniatures and look like they are straight out of Return of the King so this book is nice to look through and inspiring if you're looking to paint your own.
Overall, this book is for someone who wants to play Harad, Dol Amroth, or wants to play scenarios from the Battle of Pelennor Fields. Even though there are newer books that replaced this one, I think if you like anything I've described thus far, this is worth owning and since the game is less popular than it used to be, you should have no problem finding this book used for cheap. If you don't care about LOTR Strategy Battle Game, I don't know that there is any great reason to pick this book up even if you're a diehard Tolkien fan. It is basically entirely for the game and almost everything in it is designed for people who want to use the specific minis I've described previously. I enjoyed reading this and would like to try out some of the scenarios in the future when I build up my mini collection. Ultimately, the book is inspiring and makes you want to buy stuff which is Games Workshop's main goal.