The Mob is fed up with losing their men to an unknown assailant. Finally deciding that Spawn is the killer, they send hit men to kill him. When Spawn defeats these attackers, the mob calls in Overtkill, a cyborg assassin. This foe is unlike any Spawn has ever faced, so he flees their battle to prepare. Luckily, he knows a secret armory stacked with the latest firepower.
Todd McFarlane is a Canadian comic book artist, writer, toy manufacturer/designer, and media entrepreneur who is best known as the creator of the epic occult fantasy series Spawn.
In the late 1980s and early 1990s, McFarlane became a comic book superstar due to his work on Marvel Comics' Spider-Man franchise. In 1992, he helped form Image Comics, pulling the occult anti-hero character Spawn from his high school portfolio and updating him for the 1990s. Spawn was one of America's most popular heroes in the 1990's and encouraged a trend in creator-owned comic book properties.
In recent years, McFarlane has illustrated comic books less often, focusing on entrepreneurial efforts, such as McFarlane Toys and Todd McFarlane Entertainment, a film and animation studio.
In September, 2006, it was announced that McFarlane will be the Art Director of the newly formed 38 Studios, formerly Green Monster Games, founded by Curt Schilling.
McFarlane used to be co-owner of National Hockey League's Edmonton Oilers but sold his shares to Daryl Katz. He's also a high-profile collector of history-making baseballs.
The Mafia are sending a cyborg assassin, Overtkill, to take out whoever is killing their men. On wrong info, they decide that Spawn is the killer and send Overtkill in to finish him. Spawn has to escape after sustaining serious injuries, he decides to go back to his basic training as a soldier and use the skills he already has without draining his superpowers.
He makes it to an armory and gears up for the next confrontation.
The thing I really liked about this issue was the art work in the action scenes, the energy created in the panels was incredible. As a character I wasn't that keen on Overtkill but it was good to see that Spawn has decided to change strategies and use the knowledge he already has for his mission on earth, which to be honest still isn't really that clear.
For me, this issue risks being a pretty unsophisticated action figure battle and it's far less introspective than the first five issues, but... I dunno, I still have a lot of goodwill to burn when it comes to this series, and this issue is... fine.
Spawn #6 expands the universe — angels, demons, and the “big players” behind the scenes start emerging. The world-building finally clicks. But the issue is info-dense and sacrifices momentum for lore.