Everything you need to know about developing hardware-accelerated 3D graphics with WebGL!
As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: •Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies •Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shaders for WebGL •Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.
I have read a few online tutorials on WebGL and also have some 3D graphics background from reading OpenGL programming books, but this was the first book I read about WebGL.
I think the topics that are covered in this book are covered really carefully and explained in a way so you really understand them. I guess it depends a bit what kind of person you are, but I really like to understand the details behind to get a deep understanding of technical topics.
I think the book was well written and I can really recommend it if you want to learn WebGL.
I had some HTML, JavaScript and CSS background when I read this book. I had also done some basic OpenGL programming by following simple examples on the internet.
I think this book is really well written. It explains 3D concepts and WebGL really thorough, which is great. It gave me a deeper understanding of several topics I thought I already new.
Recommended if you really want to learn 3D graphics and WebGL!
Good introduction, but there were many times while reading that I hoped for further explanation of a concept, topic, or equation. An API reference, even as an appendix, would have been really helpful. Overall, the book felt rushed in places (which it probably was, so that it could be the first book devoted entirely to WebGL to hit the shelves).
This book was a good overview on the basics of WebGL. The math and API is complicated enough, so it stuck to basic examples, but I feel like I have a good foundational knowledge. It was also a good refresher on 3d math after reading the Game Engine architecture book.