Moon Knight stars in this brilliant new Marvel gamebook adventure of choice and chance, where only the player can stop an evil ritual which controls the powers of life and death
When N’Kantu, the Living Mummy, escapes his sarcophagus and steals an artifact that turns swaths of mankind into zombies, Moon Knight steps in to save the day… But is hampered by an eager Egyptologist whose choices seem to influence his personalities and strengths. As Moon Knight and the Egyptologist chase N’Kantu from the streets of New York to navigating traps, tricks, and riddles within an ancient temple in Egypt, the two uncover an evil ritual that will begin a battle between gods over the power of life and death. Only the Egyptologist holds the key to unraveling the dark plot… everybody’s lives are in their hands!
Jonathan Green is a writer of speculative fiction, with more than seventy books to his name. Well known for his contributions to the Fighting Fantasy range of adventure gamebooks, he has also written fiction for such diverse properties as Doctor Who, Star Wars: The Clone Wars, Warhammer, Warhammer 40,000, Sonic the Hedgehog, Teenage Mutant Ninja Turtles, Moshi Monsters, LEGO, Judge Dredd and Robin of Sherwood.
He is the creator of the Pax Britannia series for Abaddon Books and has written eight novels, and numerous short stories, set within this steampunk universe, featuring the debonair dandy adventurer Ulysses Quicksilver. He is also the author of an increasing number of non-fiction titles, including the award-winning YOU ARE THE HERO – A History of Fighting Fantasy Gamebooks.
He has recently taken to editing and compiling short story anthologies, including the critically-acclaimed GAME OVER and SHARKPUNK, published by Snowbooks, and the forthcoming Shakespeare Vs Cthulhu.
To find out more about his current projects visit www.JonathanGreenAuthor.com and follow him on Twitter @jonathangreen.
This is the second Marvel book I've read by Aconyte and so I was surprised to find that this book had a completely different format to the last. Mockingbird, was a straightforward written story book wheras this one is hugely interactive.
First of all - I absolutely love all things Marvel - my youngest son is obsessed and so that means I am too now. We are fully up to date with all the films and the series that have followed and I have to say that Moon Knight was a recent watch and we loved it! The combining of mysterious super hero and the Egyptian myths and artifacts etc - absolutely brilliant. So I obviously jumped at the chance to read this!
When I was younger, I loved to read the "decide your destiny" books which were quite prevelent in the 80's but either because I outgrew them or they just disappeared, I'm not sure. A few years ago, I discovered a few new ones around that I bought my son and he loved working through them over and over again.
This book has taken this idea one step further (to appeal to older readers too) and combined this decide your destiny style with a more strategy based game (a bit like d&d!)
I absolutely loved this! A genius way to get those who aren't such keen readers off their screens and into a great book! This will appeal to so many different people, with differing interests and all ages too.
The overall plot and storyline was great - you are an egyptologist who has to help Moon Knight catch up with an escaped mummy on a mission! Along the way and depending on which route you take, we come across many familiar faces, which was great, who can either help or hinder your journey.
I obviously died fairly early on on my first read - but here's the joy of this. The book hasn't been read and finished - this book can be read so many times working through so many different options and collecting achievements along the way - and each time will be like reading a new story.
I am still to read it and have the perfect outcome.... I think I may be quite a few reads off achieving this still!
I loved that there was a comprehensive explanation at the start of the book (for us oldies who aren't quite as quick to get into the strategy games) and then a section at the back where achievements can be logged as they are collected through different reads - this is so my son!! He's never satisfied on his games by just finishing the story mode - if he hasn't collected every possible collectible, he dives straight back in again! Perfect.
It's a must to grab a couple of dice and a pen and paper to keep track of your health etc - and I was a little panicked by this idea - but then once I got into it, it was really easy to keep track of.
I also worried that reading this style of book as an ebook would be pretty tricky to navigate - but it absolutely was not! It was easy to skip to the right sections using the scroll forwards and backwards - the only thing was the added writing for the back section achievements that obviously you wouldn't be able to tick off - but my son had the idea that we screenshot the pages and use a pen app to log these much easier (🤣 ever the 'lets find the easy route' child! 🤣)
This was an absolute joy to read (over and over again) and I think even when you've perfected the route, you could easily come back to this one later on and do it all over again with the same enjoyment!
One that I will definitely be going out to buy on publication - and I'll be looking for more like this too. This whole series will be hugely appealing to so many!
**About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.
Moon Knight: Age of Anubis is a game book that reads much like the choose your adventure stories of old. Instead of just making a choice, this book has you pulling out dice and a piece of paper to keep score as you play as an Egyptologist aiding Moon Knight. The Living Mummy, N’Kantu has stolen a canonic jar from the museum. Now he is traveling through the city using it for a spell to make zombies. Each new flip leaves you with more game play or choices to make in your mission to save the world from darkness and one wrong move will leave you at a dead end. Fun and easy to reread for a new adventure, the book is great for fans of Moon Knight. My voluntary, unbiased review is based upon a review copy from NetGalley.
You may have heard of the phrase, this may be the first time you have come across it, but theatre of the mind refers to the imagination. It’s a popular concept with games such as Dungeons and Dragons, where an adventure, or campaign, takes place, usually, in the players imaginations. If you like your games with visual aids, like video games, or other famous board games, like monopoly, you aren’t alone. However, let me make a case for games which use theatre of the mind, like Moon Knight: Age of Anubis. You don’t need a lot of space! We here at R&R played this together, we could not resist. Adopting the role of Moon Knight and the Egyptologist was much more fun with friends and we played this with: a phone, a pen, a piece of paper and a dice (we used a real dice, but there are plenty of apps that have virtual dice, which are just as good.). No board, no pieces…no mess. There was no trawling through cupboards, searching for the board game, setting up and finding some pieces missing, or that there were not enough chairs. Theatre of the Mind requires less space and the only limit is your imagination. Games like this will appeal to minimalists.
Gameplay
If you have ever read a Goosebump or choose your own adventure book, you will be familiar with the concept. If you have ever played games like, Until Dawn, The Quarry, or Man of Medan, you will know all about choosing your path; the butterfly effect and the choice is yours. The principle is the same, something will happen and you, the player, will be given a choice. These choices will happen via turning to page 64, or 21, or 96. This Gamebook is not meant to be read front to back, but rather sporadically, as you make different choices and decide what you and Moon Knight will do.
Johnathan Green
Johnathan Green is “a freelance writer of speculative fiction, with more than seventy books to my name. Well known for my contributions to the Fighting Fantasy range of adventure gamebooks, and numerous Black Library publications, I have also written fiction for such diverse properties as Doctor Who, Star Wars: The Clone Wars, Sonic the Hedgehog, Judge Dredd, and Teenage Mutant Ninja Turtles.” (Johnathan Green, n,d.)
Marvel and Moon Knight
Are you a diehard Marvel Fan? I would not class myself as one. I have read several Marvel Comics with a range of characters from: Spider-Man, the Punisher, Deadpool, Daredevil, X-men… and while I enjoy the comics, the oversaturation of the current market leaves a bitter taste on my tongue. We are inundated with films and TV spinoffs, until I have become bored. The marvel universe has gotten so big, that now if you have not watched the previous film, of the last tv show you do not know what’s going on. I don’t like that. Sometimes you just want to sit down and relax, without having to consult your hundreds of pages of notes about the franchise you’re watching. But, that’s where this gamebook turns things around. It’s refreshing to be able to become one of your favourite characters. Maybe Moon Knight is not your favourite character, but maybe Marvel is heading in a new direction. Recently I have seen the release of a few books, and although I did not like them, at least they are trying to innovate. I just hope this new direction is not done to death, as with some of their last attempts.
Fun
This Gamebook was fun! The writing reminded me of a B-movie and at times it was absolutely terrible, but in a good way, like when you’re watching a bad slasher, you can’t help but keep watching, even in the scenes are corny. We found ourselves laughing at the dialogue, because it was just so bad. But we were laughing, we were being entertained and this gamebook knows what it is, it is not a novel, but a game, one that you play. Play, is the key word, you aren’t meant to be examining the writing, or looking for the writer’s meaning, you are meant to be having fun. So although the writing and some of the things that happened were utterly awful, we were still entertained along the way. However, like in any game, it has to have an ending and we found ourselves dying over and over again, as we took new routes and new paths. It did become tedious to go back to the beginning and as we already knew what happened, we ad libbed. We skipped the scenes we had seen before and fast forwarded the bits that had become ‘boring’. We began to “fast forward” on our third run and by our third go, we had gotten further than we had before. We saw new things, heard new terrible dialogue and bad metaphors, and we were enjoying ourselves, but by that time we had been playing for hours. So, if you’re looking to be entertained in this marvel saturated universe, give this gamebook a try.
Conclusion
The writing was terrible, with a rushed feel and there was some laughable dialogue that was so absurd, it was just surreal. But isn’t the concept of heroes and villains surreal in this grey world? People running around in spandex outfits, fighting crime and saving the world? This is not a story about realism, it’s a story that knows what it is and it puts you in the driving seat. Giving you options and gameplay which is engaging and even the bad bits are good, in a B-movie way. You may get bored after doing it again and again, but what game would keep your interest after a few go’s? Marvel are heading in a new direction with these gamebooks, and I would like to see some more characters and more plotlines developed into gamebooks.
My thanks to both NetGalley and the publisher Aconyte Books for an advance copy of this novel and gamebook featuring one of the most mysterious and difficult superheroes in the Marvel Universe.
I remember in middle school when the Marvel Super Heroes Role Playing game came out. My friends and I nerds to the core, were as excited as we could be about being able to play our favorite characters in our favorite adventures and getting to do it our way. Though there was a lot of fights about who was going to be Wolverine or Spider-Man. I don't remember any of us clamoring to play Moon Knight. Moon Knight was odd, kinda Daredevil, talked to gods, was rich, but drove a taxi. Heck he was a Defender. No one cared who was in the Defenders. Moon Knight's popularity now is really based on a good creative team making the character interesting again. Which is reflected in Moon Knight: Age of Anubis: A Marvel: Multiverse Missions Adventure Gamebook by writer and game designer Jonathan Green. In this adventure the masked vigilante known as Moon Knight partners with a Egyptologist to stop a walking Mummy, a Dark God, and a cast of Marvel villains from destroying the Earth.
The Gamebook idea is similar to a Choose Your Own Adventure story in that the reader is given a variety of options that decide how the adventure unfolds. Each character has certain attributes that will help with challenges that fluctuate during the game, so one will need paper. There are dice rolls that sometimes force the hand of the reader for good and for bad, with an assortment of bonuses and achievements to be unlocked. The rules are very well explained, and gameplay is easy. I suggest even if familiar with this kind of adventure that everyone read the introduction, you will thank me later. The reader is placed directly in the game taking the role of the Egyptologist who is about to have a very long, bad day. The character is putting the finishing touches on their first show a recreation of an Egyptian burial site, when N'Kantu, the Living Mummy arises and steals various objects. The Living Mummy is about to make one dead Egyptologist when Moon Knight bursts on the scene saving your life, but allowing the Mummy to escape. And the Game is now afoot.
The book is not only a very fun adventure to read, it is a tremendous amount of fun to play. Gameplay is easy to pick-up with lots and lots of options for succeeding, and a lot of ways to die horribly. I have not played an adventure like this since the Lone Wolf books or the Fighting Fantasy books. I really enjoyed this, and even after a few games, well a bit more than a few found I was still finding pages I hadn't seen, getting achievements I never had, and dying in bizarre ways. One can really spend a lot of time on this and still enjoy it. There are a lot of cameos from other Marvel characters, which was good. An old school interactive read.
This was my first Gamebook for Aconyte and I want more. The story was very good, enjoyable and well written. Moon Knight was written like the current character, a hanger-on of Khonsu more than a servant. And the game was fun. Perfect for old school gamers and super hero readers, or for children who want more from books, this might be the hook to get them interested.
Introduction I was given an e-ARC to review by Netgalley and Aconyte Books. Reviews are always honest and all opinions are my own. I will always try to avoid spoilers in all reviews as well. #MoonKnightAgeofAnubis #MoonKnight #JonathanGreen #AconyteBooks #Marvel #MarvelEnt #Netgalley #ARCReview
Review Moon Knight Age of Anubis is the third marvel multiverse game book by Aconyte Books. It sees N’Kantu the living Mummy escape his sarcophagus and steal an artifact that turns swaths of mankind into zombies. Of course the fist of Konshu, Moon Knight, steps in to save the day but is hampered by an over eager Egyptologist whose choices are seemingly influencing his personalities and strengths. The unlikely duo join forces to chase down N’Kantu through New York to an ancient temple in Egypt all while navigating traps, tricks and riddles. There they will uncover an evil ritual that wil begin a battle between the gods over the power of life and death and only the Egyptologist holds the key to unraveling this dark plot. Everybody’s lives are in their hands!
I have always loved game books since the Fighting Fantasy days of my youth (unfortunately where I grew up not as many people liked roleplaying games so the books allowed me to enjoy the past time and hobby myself) and with a love of Egyptology (I was also the Egypt girl!) this one is already ticking boxes. Add in Moon Knight, one of my favourite super heroes (because of Egyptian connections!) and it is a win but just because I was excited for this one doesn’t mean it would be good, thankfully Jonathan Green didn’t make this good he made it brilliant! It’s got action, riddles, traps, funny interactions and best of all re-playability. Moon Knight is written amazingly and so are we (the Egyptologist). I adore the ability to choose your path and see how things could play out differently. I loved the first two novels, particularly Deadpool’s one but I have to say this one is now easily my favourite.
Writing choose your own adventure and gamebooks is not easy. You have to balance a lot of things to make it work and Green does just that. You instantly become immersed in this tale and the writing is perfect at bringing the world around you to life and the characters within it. I honestly adored this one and will have to get a physical copy because I can see me replaying this again and again. Partly because it’s Moon Knight, partly because it’s fantastic and partly because I can live one of my dreams of being an Egyptologist if only for a short while! If you loved gamebooks, solo adventures, Moon Knight, ancient Egypt or just want to kill a bit of time in a fun and engaging way this is the book for you!
This is an adventure gamebook based on the Marvel Character Moon Knight where you (the reader) team up to stop a rampaging mummy and the plague it brings to NYC (with a few other mythological encountered on the way) … I haven’t don’t one of these for so long that it gets +1 just for nostalgia. The only downside here is that you have to keep track of stats, objects, boons and achievements on a separate piece of paper to play this game right (and you need two 6 sided dice), so it is not just choosing options (so replayability is good +1). And of course you are playing alongside a superhero in NYC. There are 300 scenes to piece together with 15 possible endings and only 4 ways to win (so there are a lot fo dumb ways to die). I played through a few scenarios (win/loss 1:2 … die rolls were horrible) and had fun each time (+1). The storyline was interesting and fast paced (if not particularly detailed). There is an added advantage with reading on an ebook/kindle because the links to jump to the next part of the adventure are right there with the options (so you don’t have to fumble back and forth for the pages). YMMV, but I am giving this one two thumbs up!
I was given this free advance reader copy (ARC) ebook at my request and have voluntarily left this review.
This is an adventure gamecock based on the Marvel Character Moon Knight where you (the reader) team up to stop a rampaging mummy and the plague it brings to NYC (with a few other mythological encountered on the way) … I haven’t don’t one of these for so long that it gets +1 just for nostalgia. The only downside here is that you have to keep track of stats, objects, boons and achievements on a separate piece of paper to play this game right (and you need two 6 sided dice), so it is not just choosing options (so replayability is good +1). And of course you are playing alongside a superhero in NYC. There are 300 scenes to piece together with 15 possible endings and only 4 ways to win (so there are a lot fo dumb ways to die). I played through a few scenarios (win/loss 1:2 … die rolls were horrible) and had fun each time (+1). The storyline was interesting and fast paced (if not particularly detailed). There is an added advantage with reading on an ebook/kindle because the links to jump to the next part of the adventure are right there with the options (so you don’t have to fumble back and forth for the pages). YMMV (it's meant to be a cheesy comic book type story), but I am giving this one two thumbs up!
I was given this free advance reader copy (ARC) ebook at my request and have voluntarily left this review.
Moon Knight: Age of Anubis" by Jonathan Green is an exciting and immersive adventure gamebook set in the Marvel: Multiverse Missions universe. As a fan of the Moon Knight character or gamebooks in general, this book offers a thrilling and interactive reading experience.
One of the key strengths of this book is its incorporation of the Marvel universe and the character of Moon Knight. Jonathan Green does an excellent job of capturing the essence of Moon Knight's complex and mysterious personality, providing readers with an authentic and engaging portrayal. Fans of Moon Knight will appreciate the attention to detail and the way the character is woven into the narrative.
Being a gamebook, "Moon Knight: Age of Anubis" allows readers to actively participate in the story. The book presents choices and challenges, allowing readers to make decisions that directly impact the outcome of the narrative. This interactive element adds a layer of excitement and engagement, making the reading experience more immersive and enjoyable.
The story itself revolves around an intriguing plot involving the Egyptian god Anubis. As readers progress through the book, they will encounter various obstacles, enemies, and puzzles that they must navigate and solve. The book's pacing is well-structured, balancing action-packed sequences with moments of tension and exploration.
Jonathan Green's writing style is descriptive and vivid, immersing readers in the Marvel universe and the fantastical scenarios presented in the book. The author successfully captures the tone and atmosphere of a superhero adventure, providing an enjoyable reading experience for fans of the genre.
The gamebook format also allows for replayability. With multiple paths and outcomes, readers can revisit the book and make different choices, uncovering new storylines and possibilities. This adds value to the book, ensuring that readers can enjoy it multiple times and have a unique experience with each playthrough.
In terms of presentation, "Moon Knight: Age of Anubis" features appealing illustrations and layout design. The visuals complement the story and contribute to the immersive nature of the gamebook.
Overall, "Moon Knight: Age of Anubis" is an entertaining and engaging adventure gamebook that will captivate fans of Moon Knight and Marvel. Jonathan Green's skillful storytelling, the interactive gameplay elements, and the incorporation of the Marvel universe make it a must-read for those seeking an immersive and interactive reading experience.
Combining those old choose your own adventure books with a ttrpg type adventure, I ended up really enjoying this Moon Knight choose your own adventure book.
Playing the part of a character who discovers that they are the High Priest of Konshu you aid Moon Knight to fight N’Kantu, The Living Mummy from releasing some ancient evil god or other.
All good so far!.
Throughout the book you make choices that affect you in some way (mainly your own stats), collect some stuff that aids you, whilst also trying to navigate pitfalls that are designed to hamper your progress and ultimately get you killed.
II enjoyed this book!. It was light, it was entertaining and just bloody good fun. I liked the cameo of Jack Russell, Werewolf by Night (where incidentally Moon Knight made his first appearance. So I thought that was a good little nod!) and also the inclusion of Dr Strange, who I have always had a bit of a soft spot for.
And in addition to that, it's Moon Knight, and as a big fan of the old Egyptian spirit of vengeance, I just couldn’t help but like this one
This is the first time that I have actually played these types of books, being a little too old for them when they were first introduced, so I thought that seeing it was Moon Knight, and the fact that I have enjoyed all the Marvel books that I have read that have been released in the Marvel universe by Aconyte, I thought I would give it a go.
The writing is as you would expect in this type of book, but Jonathan Green does a great job of keeping me entertained and keeping me wanting to return to the book to play it again.
Yeah! Enjoyed it!
About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.
Thank you to Aconyte Books for providing me with this book in exchange for my honest opinion.
I know less than nothing about Moon Knight and am about five movies behind in the MC Universe, but thankfully it didn’t matter one iota. I have a massive amount of nostalgia-laden affection for adventure gamebooks anyway, and this one is an absolute blast.
The book starts with the resurrection of N’Kantu, the Living Mummy, who is bent on destruction. Of course, Moon Knight has to stop him. The reader gets to join the fun in the role of an archaeologist/high priest (you’ll learn more about that as you flip back and forth between pages). Based on choices made, stats, and dice rolls, each time you open the book you’ll find yourself on a different route. Make sure you have dice, paper, and a sense of fun on hand.
I died a lot. Between lousy choices and even worse dice luck, my poor character was more of a hinderance than a help. I loved it! I am a huge fan of interactive imagination games and books (thus my love of TTRPGs), and each new scenario made me smile. The more outlandish the situation, the more I enjoyed it.
The story itself is solid and of good quality. This is much better than some of the writing found in old “Choose Your Own Adventure” type books (I write this with fondness for those books, of course). I can’t speak to the representation of Moon Knight as a character, although based on the extremely small amount I know about him, it seems on point. There were several cameos from other characters in the Moon Knight orbit, which I’m sure will please fans of the comics.
More than anything, it’s a sense of adventure that shines through loud and clear. That’s the most important part of this gamebook: the enthusiasm of the author is contagious. I can’t wait to go back through the book with my son, who will love it. In fact, I’m excited to see what options I haven’t yet explored and where they will lead. My character may have lost multiple times, but Moon Knight: Age of Anubis is a sure winner!
This review was originally published on NetGalley.com. I was given an ebook freely by NetGalley and the book’s publisher in return for a voluntary and honest review.
I grew up reading books that allowed you to make choices in adventuring books(you won’t catch me using a trademark). I loved them and even read some of the old superhero fiction set in this particular sub-genre so I was very excited to see how it’s evolved in the last 30 years.
Marvel's Multiverse Missions Adventure Gamebook is an elevated system not only allowing you to make choices on events you take in the book but also roll for three stats Mystic, Mind, Might that you use in battles and encounters throughout the book. You will also collect Qualities, Achievements and Objects that will help you survive. The system is very easy to use but I will admit that at times it gets clunky writing everything down for little reward in the end in my opinion.
You play an Egyptologist who discovers you’re a High Priest of Khonshu. With the help of Moon Knight you must stop The Living Mummy from releasing an evil god. Along the way you run into several other Marvel characters who help or hinder your path depending on your choices.
Overall the story is very rudimentary but all the cameos and gameplay is fun. It’s definitely more of a Tween to YA audience but it was a great nostalgia read for me.
About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.
I received an e-reader copy from Aconyte Books in exchange for an honest review.
I had a great time reading this choose-your-own-adventure type book. The instructions are very clear which maximized the entertainment value. This cannot be overstated! This book allows the reader to immerse themselves quite literally in the Marvel Universe. I got to imagine what it would be like if I suddenly became an ally of the Fist of Khonshu.
Although this is a book, it feels a lot like playing a board game almost. Be ready with a set of dice and a pen and notebook to keep track of your points and inventory. Be careful because the wrong choices and/or losing too many battles can get you or Moon Knight killed!
I would recommend this book to anybody who wants to relive those days of the Scholastic Book Fair or to those that want a change of pace when it comes to their reading habits.
¡Un libro de elige tu propia aventura con Moon Knight!
Me encantó toparme con este libro porque no es lo que esperaba leer, amo que tenga varias resoluciones, camino y que dependiendo de las cualidades y características se pueda ir hacia diferentes lugares.
Trabajo en una biblioteca escolar y los libros de elige tu propia aventura son uno de los más queridos. Imagínense uno que encima sea de Marvel! Lo amarían por completo.
Sin lugar a duda una lectura entretenida donde leía lo más rápido posible para saber que iba a seguir, pensando muy bien qué elección tomar y también dejando que mis características elijan el destino por mi.
Super divertido, entretenido, para leer muchas veces y seguir descubriendo cosas.
Gracias Aconyte Books por el ARC que leí en NetGalley a cambio de una reseña honesta.
About Marvel Entertainment
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.
This was my first time reading a Marvel Multiverse Missions book and I greatly enjoyed the experience. I read a lot of choose your own adventure-type books in elementary school, and adding a combat system made the experience stay fresh. I want to say I played through three times, two ended rather abruptly but the third time took me on a long spanning sprawl through a compelling story arc. I really liked that while the story centered around Moon Knight as well as his other personalities, there was no stigma against Marc for having a mental illness (Dissociative Identity Disorder). Additionally, while the player character, an egyptologist, was kept blank for readers to project onto, they were still able to contribute to the plot and decisions actually felt like they mattered. I also liked the inclusion of other Marvel characters, like Doctor Strange and Jack Russel (Werewolf by Night) and it made the universe feel real. The Egyptian mythology parts were also compelling. Overall, it's a positive experience for readers of all ages and I will have to look into more of these Marvel adventure books in the future!
This review of Moon Knight: Age of Anubis was written by my comic-book-loving husband Greg:
The shadows grow long and the night draws near. The Moon Knight appears and you are rolled into battle against the Age of Anubis! Being new to a game book, I wasn’t quite sure what to expect. What I got was a fun adventure with one of Marvel Comics' created “world protectors.” The best part is I can go back in again and have a different set of experiences and a new outcome depending on the roll of my dice since this is a 'pick your own adventure' book.
You're better off with the tactile feel of a pair of dice as opposed to using a smart device to hope for box cars or snake eyes. Pen and paper are the only other items needed ... and also some imagination as you read and play through this RPG in book form. It would be a great gift for your comic book fan or monster lover, just in time for fall and Halloween!.
You're an Egyptologist setting up a new exhibit when an actual mummy breaks out and starts wreaking havoc on the city. In comes Moon Knight to save the day! Konshu declares that you're a high priest and must tag along with Moon Knight to stop evil from spreading and the adventure truly begins. It's a really fun adventure book where you get to pick what happens next in the story with random decisions and the results of tossing dice to get points. Very fun and imaginative, but not very practical when you're traveling or reading while on your commute because you need to be able to take notes and roll at least one die on almost every page. I really liked how many characters it brings in for MK and the reader to interact with and how much each branch of the story changes depending on the decisions and points. It's very interactive and reads almost like you're playing a video game.
Happy thanks to NetGalley and Aconyte Books for the action-filled read!
This book was on my 2023 release radar so I’m glad I got an ARC for it. At first I was a bit afraid it would be a bit too hard for me to follow the logistic of the game but I got it quickly and I’m having lots of fun with the book so far.
I’ve read similar books with my kids where too many of the options left you dead that I was apprehensive about this one but so far I’m loving the different routes it takes you through. I’ve had different experiences with shorter round of 20 minutes and longer ones of 40. I like how MoonKnight is written and the suspens of the story.
I’m going to have some fun playing it again and again until I win! I highly recommend if you love those types of books and Moonknight! To play with a dice and a notebook :)
Ok, so here's the thing. As an RPG fan, I think the IDEA of a Gamebook is pretty cool. The writing is good, the plot is detailed, and I love the CYOA aspect of the book.
BUT... The extra work in note-taking and die-rolling and Recording of Achievements and Bonuses... It's hard to enjoy the plot when you are using to look away from the book over and over. And unless you want to carry dice and a notepad with you everywhere, it's hard to read on the go.
Again, a really cool concept, but hard to follow and all the extra work takes the fun out of the read.
Thanks to Netgalley, Jonathan Green (a really good writer), Aconyte Books, and of course, Marvel Comics. All opinions are my own.
I had no idea what this was when I picked it up. After reading the introduction, I was reminded of the "choose your own path" books I read when I was younger, but with a bit of TTRPG thrown in too! I did my first run through the book and had so much fun, just by myself, that I wanted to jump in and play it again! I would like to make a note for gameplay though. It is unclear if your points allotted can fall into the negative (because my rolls were awful), or if they stop at 0. But other than that? I loved it
Another great gamebook from Jonathan Green. I really enjoyed the Egypt theme that Moon Knight brings to the book as well as a unique and original set of gamebook mechanics which sets it apart from the other gamebooks that I normally read. Much like a video game you will collect multiple acheivements during you playthrough which increaes the replay value of the book.
A very enjoyable, chose your own adventure book with a dash of a role playing game. You are helping Moon Knight take on a living mummy, who has is raising hordes of zombie followers. I really enjoyed reading this and with so many outcomes and achievements to get, I look forward to giving it another read again and again.
Another gamebook novel this time starring Moon Knight.
I love these books they are so much fun and take me back to being a child with the choose your own path format. With my notepad and dice handy I was ready to start. In this book we are an Egyptologist setting up a new museum display when a mummy comes back to life. We help Moon Knight track down this mummy and stop Anubis.... or we try to.
I found this book super fun and you can spend hours trying all the different paths. I managed to die twice but also unlocked some fun achievements like late night double feature and going underground. The story is engaging and is great if you love the Moon Knight universe, we do have some other Marvel characters appear too, so look out for them :)
If you want a fun, easy-going, choose your own book with some action this is a must.
It’s hard to get a feel for the book after one playthrough – it feels short, but that might be because I made bad decisions or it might be that this is a book that doesn’t take long to play, but has a lot of quite different playthrough options (in contrast to some others I’ve played, where it very much feels like there’s a single main stand with minor variations). I’ll be interested to see how that feels after a few more plays.